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Aura of the Guardian: Difference between revisions

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<tr><th style="text-align:left">Job</th><td>Paladin</td></tr>
<tr><th style="text-align:left">Job</th><td>Paladin</td></tr>
<tr><th style="text-align:left">Type</th><td>Supportive (party buff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Supportive (party buff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self and nearby party</td></tr>
<tr><th style="text-align:left">Target</th><td>Self and nearby party members</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>50</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 / 25 / 30 / 35 / 40</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>20 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 / 45 / 60 / 75 / 90 sec</td></tr>
<tr><th style="text-align:left">Requires</th><td>Providence Lv 3</td></tr>
</table>
</table>


'''Aura of the Guardian''' is a supportive party-wide aura of the [[Paladin]] class that hardens the defense of nearby allies. It is one of two mutually exclusive auras the Paladin can project; the protective aura and the offensive aura cannot both be active at once.
'''Aura of the Guardian''' is a supportive party-wide aura of the [[Paladin]] class that continuously restores the HP of nearby allies, healing harder the closer they are to death. It is one of two auras the Paladin can project, and the protective aura and the offensive aura cannot be held at the same time.


== Overview ==
== Overview ==


When cast, the aura spreads from the Paladin to themselves and to party members standing nearby, granting each a flat boost to defense for a short time. It is a sustained toggle: keeping it up drains the Paladin's SP over time, and it ends on its own once the duration runs out or the Paladin can no longer pay its upkeep.
When cast, the aura spreads from the Paladin across their field of view and settles on the Paladin and every party member within it. Each second, affected allies recover HP. The amount is deliberately tiered: it is modest while an ally is healthy, doubles once they drop below half health, and quadruples for anyone in serious danger, who also gains a little physical defense. Holding the aura costs the Paladin a small trickle of SP every second.


== Mechanics ==
== Mechanics ==


The aura is centered on the Paladin and applies to the caster plus party members (and battleground teammates) within range.
The aura is centred on the Paladin and applies to the caster plus party members within the caster's field of view. In a battleground it blesses the Paladin's own team instead of the party, never the rival team. Recasting refreshes the buff on everyone in range.


'''Effect:''' Each affected ally gains +(2 × SkillLv) flat DEF for the duration.
'''Healing per second''' (the tier is re-checked on every tick, and nothing is restored while the ally is at full HP):
* Above 50% HP: 5 × SkillLv HP
* At or below 50% HP: 10 × SkillLv HP
* At or below 25% HP: 20 × SkillLv HP, and +(1 × SkillLv) DEF while the ally stays in this band


'''Upkeep:''' While the aura is active it drains 3 SP per second from the Paladin. If the Paladin's SP runs out, the aura ends early. Recasting refreshes the buff.
'''Interaction with healing modifiers:''' Each tick is boosted by [[Increase HP Recovery]], adding 10% per level of that skill. It is reduced by anti-healing effects on the recipient and by the healing penalty of the instance they are in, and the recovery is blocked entirely while an ally is under [[Frenzy]]. Effects that only block '''natural''' HP regeneration do not stop the aura, since this is an explicit heal.


'''Exclusivity:''' Projecting Aura of the Guardian cancels [[Art of War]] on its recipients. Only one Paladin aura can be projected at a time.
'''Upkeep:''' Only the Paladin pays upkeep, losing 1 SP every second while the aura runs. If the Paladin cannot pay, the aura ends early for them. Party members carry the buff for free and do not lose SP.
 
'''Exclusivity:''' Receiving Aura of the Guardian ends [[Art of War]] on that ally, and the reverse is also true. Only one Paladin aura can be held at a time, and the most recently cast one wins.
 
'''Ending early:''' The buff is removed when an ally leaves the party and when they change map. It cannot be saved between sessions.


== Leveling ==
== Leveling ==


Higher levels increase the flat DEF granted, from +2 DEF at level 1 up to +10 DEF at level 5. The SP cost and upkeep do not change with level.
{| class="wikitable"
! Level !! Above 50% HP !! At or below 50% !! At or below 25% !! DEF below 25% !! Duration !! SP cost
|-
| 1 || 5 HP/s || 10 HP/s || 20 HP/s || +1 || 30 sec || 20
|-
| 2 || 10 HP/s || 20 HP/s || 40 HP/s || +2 || 45 sec || 25
|-
| 3 || 15 HP/s || 30 HP/s || 60 HP/s || +3 || 60 sec || 30
|-
| 4 || 20 HP/s || 40 HP/s || 80 HP/s || +4 || 75 sec || 35
|-
| 5 || 25 HP/s || 50 HP/s || 100 HP/s || +5 || 90 sec || 40
|}


== Notes ==
== Notes ==


* The flat defense bonus is most valuable for fragile party members in PvE and War of Emperium, where shaving incoming physical damage across the whole group adds up.
* The tiered healing makes the aura a safety net rather than a main heal: it barely matters while the party is comfortable and becomes significant exactly when someone is about to fall.
* Because it is mutually exclusive with the offensive aura, the Paladin chooses each engagement whether the party benefits more from added defense or added attack.
* Because the healing is explicit, it can be modified by the same effects that modify [[Heal]], so a cursed or instance-penalised ally recovers less than the table suggests.
* Aura of the Guardian Lv 3 is the gateway to [[Shield Fortress]], so a protective Paladin invests in it on the way to the branch capstone.


[[Category:Paladin skills]]
[[Category:Paladin skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 10:27, 25 September 2026

Aura of the Guardian
JobPaladin
TypeSupportive (party buff)
TargetSelf and nearby party members
Max level5
SP cost20 / 25 / 30 / 35 / 40
Cast time1 sec
Duration30 / 45 / 60 / 75 / 90 sec
RequiresProvidence Lv 3

Aura of the Guardian is a supportive party-wide aura of the Paladin class that continuously restores the HP of nearby allies, healing harder the closer they are to death. It is one of two auras the Paladin can project, and the protective aura and the offensive aura cannot be held at the same time.

Overview

When cast, the aura spreads from the Paladin across their field of view and settles on the Paladin and every party member within it. Each second, affected allies recover HP. The amount is deliberately tiered: it is modest while an ally is healthy, doubles once they drop below half health, and quadruples for anyone in serious danger, who also gains a little physical defense. Holding the aura costs the Paladin a small trickle of SP every second.

Mechanics

The aura is centred on the Paladin and applies to the caster plus party members within the caster's field of view. In a battleground it blesses the Paladin's own team instead of the party, never the rival team. Recasting refreshes the buff on everyone in range.

Healing per second (the tier is re-checked on every tick, and nothing is restored while the ally is at full HP):

  • Above 50% HP: 5 × SkillLv HP
  • At or below 50% HP: 10 × SkillLv HP
  • At or below 25% HP: 20 × SkillLv HP, and +(1 × SkillLv) DEF while the ally stays in this band

Interaction with healing modifiers: Each tick is boosted by Increase HP Recovery, adding 10% per level of that skill. It is reduced by anti-healing effects on the recipient and by the healing penalty of the instance they are in, and the recovery is blocked entirely while an ally is under Frenzy. Effects that only block natural HP regeneration do not stop the aura, since this is an explicit heal.

Upkeep: Only the Paladin pays upkeep, losing 1 SP every second while the aura runs. If the Paladin cannot pay, the aura ends early for them. Party members carry the buff for free and do not lose SP.

Exclusivity: Receiving Aura of the Guardian ends Art of War on that ally, and the reverse is also true. Only one Paladin aura can be held at a time, and the most recently cast one wins.

Ending early: The buff is removed when an ally leaves the party and when they change map. It cannot be saved between sessions.

Leveling

Level Above 50% HP At or below 50% At or below 25% DEF below 25% Duration SP cost
1 5 HP/s 10 HP/s 20 HP/s +1 30 sec 20
2 10 HP/s 20 HP/s 40 HP/s +2 45 sec 25
3 15 HP/s 30 HP/s 60 HP/s +3 60 sec 30
4 20 HP/s 40 HP/s 80 HP/s +4 75 sec 35
5 25 HP/s 50 HP/s 100 HP/s +5 90 sec 40

Notes

  • The tiered healing makes the aura a safety net rather than a main heal: it barely matters while the party is comfortable and becomes significant exactly when someone is about to fall.
  • Because the healing is explicit, it can be modified by the same effects that modify Heal, so a cursed or instance-penalised ally recovers less than the table suggests.
  • Aura of the Guardian Lv 3 is the gateway to Shield Fortress, so a protective Paladin invests in it on the way to the branch capstone.