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Frostbite: Difference between revisions

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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Frostbite</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Frostbite</caption>
<tr><th style="text-align:left">Job</th><td>Wizard</td></tr>
<tr><th style="text-align:left">Job</th><td>High Wizard</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Cold Bolt Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Storm Gust Lv 5</td></tr>
</table>
</table>
Frostbite sharpens the Wizard's chill so that every single-target Water spell they cast has a chance to leave the victim Freezing.
Frostbite sharpens the caster's chill so that Water magic has a chance to leave the victim Freezing.


== Overview ==
== Overview ==
Frostbite is the entry passive of the Frost (Water) branch. It folds soft crowd control into the Wizard's ordinary Water bolts at no extra SP cost, weaving a chilling effect into normal damage. It anchors the branch that continues through [[Frost Nova]] and the High Wizard skill [[Ice Block]].
Frostbite is the passive half of the Frost (Water) branch at High Wizard. It folds soft crowd control into ordinary Water damage at no extra SP cost, and it works independently of the Frozen state that spells such as [[Frost Diver]] or [[Storm Gust]] apply on their own. Together with [[Ice Block]] it completes the branch that starts with [[Frost Nova]] at Wizard tier.


== Mechanics ==
== Mechanics ==
Whenever the caster lands a single-target (non-ground) Water-element spell, that hit has a chance to inflict Freezing on the target.
Whenever the caster damages an enemy with a Water-element spell, that hit has a chance to inflict Freezing on the target.


Chance formula: Freeze chance = 5 + 3 × SkillLv (%), from 8% at Level 1 up to 35% at Level 10.
Chance formula: Freezing chance = 6 + 3 × SkillLv (%).


Duration formula: Freezing lasts 3 + 0.3 × SkillLv seconds, from about 3.3 s up to 6 s.
Duration formula: Freezing lasts 3 + 1 × SkillLv seconds.


Only single-target Water magic benefits. Area Water spells such as Storm Gust are excluded, so the effect cannot be chain-applied by a multi-hit field. The status it applies is Freezing, a chilling slow, rather than the harder Frozen state.
Freezing slows attack speed and movement rather than locking the target in place, so it stacks usefully with the branch's hard control. Every Water-element spell qualifies, single-target and area alike, which means a lingering field such as [[Storm Gust]] rolls the chance on each of its hits.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Freeze chance !! Duration (sec)
! Level !! Freezing chance !! Duration (sec)
|-
|-
| 1 || 8% || 3.3
| 1 || 9 % || 4
|-
|-
| 3 || 14% || 3.9
| 2 || 12 % || 5
|-
|-
| 5 || 20% || 4.5
| 3 || 15 % || 6
|-
|-
| 7 || 26% || 5.1
| 4 || 18 % || 7
|-
|-
| 10 || 35% || 6.0
| 5 || 21 % || 8
|}
|}


== Notes ==
== Notes ==
* Pairs naturally with [[Cold Bolt]], the branch's main single-target Water attack.
* The chance is rolled independently of a spell's own Frozen effect, so both can land in the same fight.
* Area and ground Water spells qualify as well, giving multi-hit fields several rolls.


[[Category:Wizard skills]]
[[Category:High Wizard skills]]
[[Category:Passive skills]]
[[Category:Passive skills]]

Latest revision as of 10:09, 21 August 2026

Frostbite
JobHigh Wizard
TypePassive
Max level5
RequiresStorm Gust Lv 5

Frostbite sharpens the caster's chill so that Water magic has a chance to leave the victim Freezing.

Overview

Frostbite is the passive half of the Frost (Water) branch at High Wizard. It folds soft crowd control into ordinary Water damage at no extra SP cost, and it works independently of the Frozen state that spells such as Frost Diver or Storm Gust apply on their own. Together with Ice Block it completes the branch that starts with Frost Nova at Wizard tier.

Mechanics

Whenever the caster damages an enemy with a Water-element spell, that hit has a chance to inflict Freezing on the target.

Chance formula: Freezing chance = 6 + 3 × SkillLv (%).

Duration formula: Freezing lasts 3 + 1 × SkillLv seconds.

Freezing slows attack speed and movement rather than locking the target in place, so it stacks usefully with the branch's hard control. Every Water-element spell qualifies, single-target and area alike, which means a lingering field such as Storm Gust rolls the chance on each of its hits.

Leveling

Level Freezing chance Duration (sec)
1 9 % 4
2 12 % 5
3 15 % 6
4 18 % 7
5 21 % 8

Notes

  • The chance is rolled independently of a spell's own Frozen effect, so both can land in the same fight.
  • Area and ground Water spells qualify as well, giving multi-hit fields several rolls.