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Storm Gust

From Vortex Legends
Storm Gust
JobWizard
TypeOffensive (Magic)
TargetGround
ElementWater
Max level10
SP cost78 (all levels)
Range9 cells
Cast time6 s → 15 s (increases with level)
After-cast delay5 s
Duration4.6 s (blizzard lingers on the ground)
RequiresFrost Diver Lv 1, Jupitel Thunder Lv 3

Storm Gust whips up a wide blizzard that repeatedly batters and buffets enemies with Water damage and freezes those caught in it long enough.

Overview

Storm Gust is the Wizard's premier area Water spell and a defining grinding tool, blanketing a large zone with a freezing storm. Its tightly packed hits both deal heavy damage and lock enemies in place with Frozen, making it equally strong for crowd control. The long cast time at higher levels is offset by its area coverage. It requires Frost Diver and Jupitel Thunder to learn.

Mechanics

After casting on the target area, a blizzard covers a wide square and strikes enemies inside it in rapid pulses, pushing them slightly with each gust.

Damage formula (per hit): Damage = (100 + 40 × SkillLv) % of MATK.

Each enemy accumulates hits from the storm. On the third accumulated hit the storm attempts to inflict Frozen, locking the target in ice. Because the pulses arrive quickly, enemies that linger inside are frozen repeatedly.

Leveling

Level Damage per hit (% MATK) Cast (sec) SP
1 140 6 78
3 220 8 78
5 300 10 78
7 380 12 78
10 500 15 78

Notes

  • Every third hit on a target attempts to inflict Frozen.
  • Each gust knocks affected enemies slightly.
  • This skill can be copied by classes with Plagiarism or Reproduce.