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Ice Wall: Difference between revisions

From Vortex Legends
class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (max level 5, prereq, fixed length, durability)
 
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<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 (all levels)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 (all levels)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Requires</th><td>Stone Curse Lv 1, Frost Diver Lv 1</td></tr>
<tr><th style="text-align:left">Cast time</th><td>Instant</td></tr>
<tr><th style="text-align:left">Requires</th><td>Frost Diver Lv 1</td></tr>
</table>
</table>
Ice Wall raises a line of solid ice on the ground that blocks movement and shapes the battlefield.
 
'''Ice Wall''' raises a line of solid ice on the ground that blocks movement and shapes the battlefield.


== Overview ==
== Overview ==
Ice Wall is a utility skill that creates an impassable barrier of ice, used to block paths, cut off pursuers, or funnel enemies into a kill zone. It deals no damage and instead controls space, which makes it a staple of Wizard positioning play. It also opens the Frost branch, leading into [[Frost Nova]]. It requires Stone Curse and Frost Diver to learn.
 
Ice Wall is a utility skill that creates an impassable barrier of ice, used to block paths, cut off pursuers, or funnel enemies into a kill zone. It deals no damage and instead controls space, which makes it a staple of Wizard positioning play. It also opens the Frost branch, leading into [[Frost Nova]], and is a prerequisite for the High Wizard skill Ganbantein. It requires Frost Diver Level 1 to learn.


== Mechanics ==
== Mechanics ==
Casting on a target cell conjures a wall of ice that monsters and players cannot walk through. The wall's length grows with skill level, letting higher levels seal off wider gaps.


The barrier persists until it expires or is destroyed, and it cannot be pushed by knockback. It deals no damage.
Casting on a target cell conjures a wall of ice that monsters and players cannot walk through, and that also blocks line of sight. The wall is always 5 cells long, laid out perpendicular to the caster's facing direction; skill level does not change its length.
 
What skill level does change is how long the wall survives. Each wall segment starts with a pool of durability:
 
* Durability: 200 + (400 × SkillLv)
 
The wall loses 50 durability every second, and any damage dealt to it is also subtracted from that pool. A segment disappears once its durability reaches zero, so an undamaged wall lasts (200 + 400 × SkillLv) ÷ 50 seconds. Enemies can therefore break through early by attacking the ice.
 
The wall cannot be pushed by knockback, cannot be stacked on top of another Ice Wall, and is destroyed by Fire Rain. It deals no damage, and some maps disable the skill entirely.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Wall length !! SP
! Level !! Durability !! Lifetime if undamaged !! SP
|-
|-
| 1 || shortest || 20
| 1 || 600 || 12 s || 20
|-
|-
| 3 || longer || 20
| 2 || 1,000 || 20 s || 20
|-
|-
| 5 || longer || 20
| 3 || 1,400 || 28 s || 20
|-
|-
| 7 || longer || 20
| 4 || 1,800 || 36 s || 20
|-
|-
| 10 || longest || 20
| 5 || 2,200 || 44 s || 20
|}
|}


== Notes ==
== Notes ==
* Deals no damage; it is purely a movement-blocking barrier.
 
* Deals no damage; it is purely a movement- and sight-blocking barrier.
* The wall is 5 cells long at every level. Higher levels make it tougher, not longer.
* The wall cannot be moved by knockback effects.
* The wall cannot be moved by knockback effects.
* Higher levels create a longer wall.
* Attacking the ice reduces its durability, so it can be broken down before it expires.
* Ice Wall cannot be cast on maps flagged to disallow it.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 17:19, 20 August 2026

Ice Wall
JobWizard
TypeSupportive
TargetGround
ElementWater
Max level5
SP cost20 (all levels)
Range9 cells
Cast timeInstant
RequiresFrost Diver Lv 1

Ice Wall raises a line of solid ice on the ground that blocks movement and shapes the battlefield.

Overview

Ice Wall is a utility skill that creates an impassable barrier of ice, used to block paths, cut off pursuers, or funnel enemies into a kill zone. It deals no damage and instead controls space, which makes it a staple of Wizard positioning play. It also opens the Frost branch, leading into Frost Nova, and is a prerequisite for the High Wizard skill Ganbantein. It requires Frost Diver Level 1 to learn.

Mechanics

Casting on a target cell conjures a wall of ice that monsters and players cannot walk through, and that also blocks line of sight. The wall is always 5 cells long, laid out perpendicular to the caster's facing direction; skill level does not change its length.

What skill level does change is how long the wall survives. Each wall segment starts with a pool of durability:

  • Durability: 200 + (400 × SkillLv)

The wall loses 50 durability every second, and any damage dealt to it is also subtracted from that pool. A segment disappears once its durability reaches zero, so an undamaged wall lasts (200 + 400 × SkillLv) ÷ 50 seconds. Enemies can therefore break through early by attacking the ice.

The wall cannot be pushed by knockback, cannot be stacked on top of another Ice Wall, and is destroyed by Fire Rain. It deals no damage, and some maps disable the skill entirely.

Leveling

Level Durability Lifetime if undamaged SP
1 600 12 s 20
2 1,000 20 s 20
3 1,400 28 s 20
4 1,800 36 s 20
5 2,200 44 s 20

Notes

  • Deals no damage; it is purely a movement- and sight-blocking barrier.
  • The wall is 5 cells long at every level. Higher levels make it tougher, not longer.
  • The wall cannot be moved by knockback effects.
  • Attacking the ice reduces its durability, so it can be broken down before it expires.
  • Ice Wall cannot be cast on maps flagged to disallow it.