Jump to content

Combo Finish: Difference between revisions

From Vortex Legends
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
class-wiki: Monk migration, verified 1:1 against live server code
Line 3: Line 3:
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single + 2-cell splash</td></tr>
<tr><th style="text-align:left">Target</th><td>Single + 5×5 splash</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>6 → 15 (Lv 1–10)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>6 → 15</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Requires</th><td>Chain Combo Lv 3</td></tr>
</table>
</table>


Line 15: Line 16:
== Overview ==
== Overview ==


Combo Finish is the third and final step of the base Monk combo chain, available only after [[Chain Combo]]. It delivers a crushing blow in a 2-cell area of effect and, on each successful use, grants the Momentum buff — a stacking cycle that rewards consecutive combo completions.
Combo Finish closes the basic Monk chain with a pair of brutal thrusts that spill over onto everything around the target. Landing it leaves the Monk in Momentum, a short state that sharpens reflexes and softens incoming blows, and it is the doorway to [[Asura Strike]] for a Monk in the right state.


== Mechanics ==
== Mechanics ==


'''Availability:''' the previous hit in the combo must have been [[Chain Combo]].
* '''Damage:''' 240 + 60 × SkillLv + 2 × AGI (% of ATK), split into 2 hits
* Hits the target and every enemy in a 5×5 area around it.
* Each hit can land a critical.
* Consumes 1 spirit sphere.


'''Damage formula (pre-renewal):'''
'''Momentum.''' Every cast grants the Monk a 20-second state that adds AGI equal to the skill level and reduces physical damage taken by 5%. Recasting refreshes it.
: Base damage = '''(240 + 60 × SkillLv)%''' ATK


If the Momentum buff is already active on the caster when Combo Finish is cast, an additional '''+10%''' is added to the total damage before the strike.
'''What it opens:''' [[Asura Strike]], if the Monk is in [[Explosion Spirits]] and still holds at least 4 spirit spheres. On the [[Champion]] line it also opens Tiger Fist and Chain Crush Combo.


After the strike lands, the caster gains the Momentum buff for 10 seconds (refreshed on recast):
== Leveling ==
* Incoming physical damage reduced by '''5%'''
* Next Combo Finish damage increased by '''+10%'''


{| class="wikitable"
{| class="wikitable"
! Level !! Base Damage !! w/ Momentum (+10%) !! SP Cost
! Level !! SP cost !! Damage (total, 2 hits) !! Momentum AGI
|-
|-
| 1 || 300% ATK || 330% ATK || 6
| 1 || 6 || 300% + 2×AGI% ATK || +1
|-
|-
| 2 || 360% ATK || 396% ATK || 7
| 2 || 7 || 360% + 2×AGI% ATK || +2
|-
|-
| 3 || 420% ATK || 462% ATK || 8
| 3 || 8 || 420% + 2×AGI% ATK || +3
|-
|-
| 4 || 480% ATK || 528% ATK || 9
| 4 || 9 || 480% + 2×AGI% ATK || +4
|-
|-
| 5 || 540% ATK || 594% ATK || 10
| 5 || 10 || 540% + 2×AGI% ATK || +5
|-
|-
| 6 || 600% ATK || 660% ATK || 11
| 6 || 11 || 600% + 2×AGI% ATK || +6
|-
|-
| 7 || 660% ATK || 726% ATK || 12
| 7 || 12 || 660% + 2×AGI% ATK || +7
|-
|-
| 8 || 720% ATK || 792% ATK || 13
| 8 || 13 || 720% + 2×AGI% ATK || +8
|-
|-
| 9 || 780% ATK || 858% ATK || 14
| 9 || 14 || 780% + 2×AGI% ATK || +9
|-
|-
| 10 || 840% ATK || 924% ATK || 15
| 10 || 15 || 840% + 2×AGI% ATK || +10
|}
|}


The damage is Critical and deals splash in a 2-cell radius. The after-cast delay scales down with AGI and DEX like all other combo skills.
Momentum lasts 20 seconds and gives −5% physical damage taken at every level.
 
If the [[Gentle Touch - Energy Gain]] buff is active, the damage is increased by a further +50%.


== Notes ==
== Notes ==


* The Momentum cycle rewards players who chain combos repeatedly: each successful Combo Finish both reduces incoming damage and boosts the next one.
* AGI counts twice here, so it is the strongest single stat for a combo Monk once the chain is reliable.
* Combo Finish opens the [[Asura Strike]] window (as part of a combo chain); [[Asura Strike]] cast from this route may have reduced sphere cost.
* Keeping Momentum up between chains is worth planning for: the AGI it adds feeds straight back into the next Combo Finish.
* The splash area (2 cells) can hit multiple nearby enemies simultaneously.
* Reaching [[Asura Strike]] through this skill requires 4 spheres left after the finisher, which means opening the chain with a full reserve.
* SP cost increases by 1 per level from 6 to 15.


[[Category:Monk skills]]
[[Category:Monk skills]]
[[Category:Attack skills]]
[[Category:Attack skills]]

Revision as of 21:35, 31 August 2026

Combo Finish
JobMonk / Champion
TypeActive (combo finisher)
TargetSingle + 5×5 splash
ElementWeapon
Max level10
SP cost6 → 15
Spirit Spheres1
Range2 cells
RequiresChain Combo Lv 3

Combo Finish

Overview

Combo Finish closes the basic Monk chain with a pair of brutal thrusts that spill over onto everything around the target. Landing it leaves the Monk in Momentum, a short state that sharpens reflexes and softens incoming blows, and it is the doorway to Asura Strike for a Monk in the right state.

Mechanics

  • Damage: 240 + 60 × SkillLv + 2 × AGI (% of ATK), split into 2 hits
  • Hits the target and every enemy in a 5×5 area around it.
  • Each hit can land a critical.
  • Consumes 1 spirit sphere.

Momentum. Every cast grants the Monk a 20-second state that adds AGI equal to the skill level and reduces physical damage taken by 5%. Recasting refreshes it.

What it opens: Asura Strike, if the Monk is in Explosion Spirits and still holds at least 4 spirit spheres. On the Champion line it also opens Tiger Fist and Chain Crush Combo.

Leveling

Level SP cost Damage (total, 2 hits) Momentum AGI
1 6 300% + 2×AGI% ATK +1
2 7 360% + 2×AGI% ATK +2
3 8 420% + 2×AGI% ATK +3
4 9 480% + 2×AGI% ATK +4
5 10 540% + 2×AGI% ATK +5
6 11 600% + 2×AGI% ATK +6
7 12 660% + 2×AGI% ATK +7
8 13 720% + 2×AGI% ATK +8
9 14 780% + 2×AGI% ATK +9
10 15 840% + 2×AGI% ATK +10

Momentum lasts 20 seconds and gives −5% physical damage taken at every level.

Notes

  • AGI counts twice here, so it is the strongest single stat for a combo Monk once the chain is reliable.
  • Keeping Momentum up between chains is worth planning for: the AGI it adds feeds straight back into the next Combo Finish.
  • Reaching Asura Strike through this skill requires 4 spheres left after the finisher, which means opening the chain with a full reserve.