Alchemist: Difference between revisions
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class-wiki: rework - remove Learning Potion (removed skill), add Vitality Serum/Elemental Catalyst, remove Pheromone Overdrive (moved to Creator) |
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[[Category:Second Classes]] | |||
= Alchemist = | = Alchemist = | ||
The Alchemist is the second-class advancement of the [[Merchant]] line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with | The Alchemist is the second-class advancement of the [[Merchant]] line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with carnivorous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the [[Creator]]. | ||
== Skills == | == Skills == | ||
=== Pharmacy === | === Pharmacy === | ||
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Potion Pitcher hurls a healing potion at a distant ally, restoring far more of their HP than they could ever recover by drinking it themselves. | Potion Pitcher hurls a healing potion at a distant ally, restoring far more of their HP than they could ever recover by drinking it themselves. | ||
→ '''[[Potion Pitcher]]''' | → '''[[Potion Pitcher]]''' | ||
<br style="clear:both"/> | |||
=== Vitality Serum === | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vitality Serum</caption> | |||
<tr><th style="text-align:left">Job</th><td>Alchemist</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | |||
</table> | |||
Vitality Serum sprays a mist of potions over the Alchemist and nearby allies, granting the whole group a sustained heal-over-time that grows stronger with the recipient's own vitality. | |||
→ '''[[Vitality Serum]]''' | |||
<br style="clear:both"/> | <br style="clear:both"/> | ||
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<tr><th style="text-align:left">Max level</th><td>3</td></tr> | <tr><th style="text-align:left">Max level</th><td>3</td></tr> | ||
</table> | </table> | ||
Bio Cannibalize plants a carnivorous flora that hunts nearby enemies on its own, with each cast level conjuring a | Bio Cannibalize plants a carnivorous flora that hunts nearby enemies on its own, with each cast level conjuring a different breed of plant and its own style of attack. | ||
→ '''[[Bio Cannibalize]]''' | → '''[[Bio Cannibalize]]''' | ||
<br style="clear:both"/> | |||
=== Elemental Catalyst === | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Elemental Catalyst</caption> | |||
<tr><th style="text-align:left">Job</th><td>Alchemist</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>4</td></tr> | |||
</table> | |||
Elemental Catalyst douses the Alchemist's summoned plants in a reactive chemical that recolors their attacks, letting the Alchemist tune the whole swarm to exploit a monster's elemental weakness. | |||
→ '''[[Elemental Catalyst]]''' | |||
<br style="clear:both"/> | <br style="clear:both"/> | ||
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<tr><th style="text-align:left">Max level</th><td>3 (each variant)</td></tr> | <tr><th style="text-align:left">Max level</th><td>3 (each variant)</td></tr> | ||
</table> | </table> | ||
Chemical Protection coats an ally's gear in a protective chemical, shielding a chosen equipment slot from being broken or stripped. Separate variants guard the weapon, shield, armor, and helm. | Chemical Protection coats an ally's gear in a protective chemical, shielding a chosen equipment slot from being broken or stripped. Separate variants guard the weapon, shield, armor, and helm, each unlocked from the last. | ||
→ '''[[Chemical Protection]]''' | → '''[[Chemical Protection]]''' | ||
<br style="clear:both"/> | <br style="clear:both"/> | ||
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Chemical Research instantly brews a short-lived batch of throwing bottles to fuel the Alchemist's bombs, acids, and plant summons. | Chemical Research instantly brews a short-lived batch of throwing bottles to fuel the Alchemist's bombs, acids, and plant summons. | ||
→ '''[[Chemical Research]]''' | → '''[[Chemical Research]]''' | ||
<br style="clear:both"/> | <br style="clear:both"/> | ||
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<tr><th style="text-align:left">Max level</th><td>3</td></tr> | <tr><th style="text-align:left">Max level</th><td>3</td></tr> | ||
</table> | </table> | ||
Rejuvenating Bloom sprouts a friendly Geographer that | Rejuvenating Bloom sprouts a friendly Geographer that keeps healing wounded allies around it, and reserves a stronger burst for the caster's own party. | ||
→ '''[[Rejuvenating Bloom]]''' | → '''[[Rejuvenating Bloom]]''' | ||
<br style="clear:both"/> | <br style="clear:both"/> | ||
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<br style="clear:both"/> | <br style="clear:both"/> | ||
== | == Advancement == | ||
An Alchemist may rebirth and advance to the [[Creator]]. | |||
== See also == | == See also == | ||
[[Merchant]] · [[Creator]] · [[Second Classes]] · [[Classes]] | [[Merchant]] · [[Creator]] · [[Second Classes]] · [[Classes]] | ||
Latest revision as of 09:12, 30 July 2026
Alchemist
The Alchemist is the second-class advancement of the Merchant line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with carnivorous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the Creator.
Skills
Pharmacy
| Job | Alchemist |
|---|---|
| Type | Active (Crafting) |
| Max level | 10 |
Pharmacy opens the brewing bench, letting the Alchemist mix potions, bombs, and other consumables from raw materials. It is the foundation skill on which most of the class is built.
→ Pharmacy
Demonstration
| Job | Alchemist |
|---|---|
| Type | Offensive (Magical) |
| Element | Fire |
| Max level | 10 |
Demonstration hurls a grenade onto the ground, leaving a blazing patch that scorches every enemy standing in it and may shatter their weapon.
→ Demonstration
Acid Terror
| Job | Alchemist |
|---|---|
| Type | Offensive (Ranged physical) |
| Max level | 10 |
Acid Terror flings a bottle of corrosive acid that never misses, striking for heavy ranged damage and threatening to eat through the target's armor.
→ Acid Terror
Potion Pitcher
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Potion Pitcher hurls a healing potion at a distant ally, restoring far more of their HP than they could ever recover by drinking it themselves.
→ Potion Pitcher
Vitality Serum
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Vitality Serum sprays a mist of potions over the Alchemist and nearby allies, granting the whole group a sustained heal-over-time that grows stronger with the recipient's own vitality.
→ Vitality Serum
Bio Cannibalize
| Job | Alchemist |
|---|---|
| Type | Active (Summon) |
| Max level | 3 |
Bio Cannibalize plants a carnivorous flora that hunts nearby enemies on its own, with each cast level conjuring a different breed of plant and its own style of attack.
→ Bio Cannibalize
Elemental Catalyst
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 4 |
Elemental Catalyst douses the Alchemist's summoned plants in a reactive chemical that recolors their attacks, letting the Alchemist tune the whole swarm to exploit a monster's elemental weakness.
→ Elemental Catalyst
Chemical Protection
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 3 (each variant) |
Chemical Protection coats an ally's gear in a protective chemical, shielding a chosen equipment slot from being broken or stripped. Separate variants guard the weapon, shield, armor, and helm, each unlocked from the last.
→ Chemical Protection
Bioethics
| Job | Alchemist |
|---|---|
| Type | Passive (Quest) |
| Max level | 1 |
Bioethics unlocks the forbidden art of artificial life, granting the Alchemist the power to create and raise a Homunculus of their own.
→ Bioethics
Rest
| Job | Alchemist |
|---|---|
| Type | Active |
| Max level | 1 |
Rest tucks the Alchemist's Homunculus safely away into a resting state, where it neither fights nor grows hungry until it is called back.
→ Rest
Call Homunculus
| Job | Alchemist |
|---|---|
| Type | Active |
| Max level | 1 |
Call Homunculus summons a resting companion back to the Alchemist's side, or hatches a fresh Embryo into a newborn homunculus.
→ Call Homunculus
Resurrect Homunculus
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Resurrect Homunculus breathes life back into a fallen companion, reviving it with more vitality the higher the skill is trained.
→ Resurrect Homunculus
Biotechnology
| Job | Alchemist |
|---|---|
| Type | Passive |
| Max level | 10 |
Biotechnology permanently strengthens the Alchemist's Homunculus, granting it growing combat bonuses tailored to its species.
→ Biotechnology
Berserk Pitcher
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 1 |
Berserk Pitcher throws a Berserk Potion at an ally to grant its attack-speed surge, even to classes that could never drink one themselves.
→ Berserk Pitcher
Plant Cultivation
| Job | Alchemist |
|---|---|
| Type | Active (Summon) |
| Max level | 2 |
Plant Cultivation coaxes a harmless mushroom or plant to sprout from the ground, a handy way to cultivate creatures and gather materials.
→ Plant Cultivation
Medical Research
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Medical Research instantly brews a short-lived batch of healing potions for the Alchemist to hurl with Potion Pitcher, with the cast level choosing the potion.
→ Medical Research
Chemical Research
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 3 |
Chemical Research instantly brews a short-lived batch of throwing bottles to fuel the Alchemist's bombs, acids, and plant summons.
→ Chemical Research
Rejuvenating Bloom
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 3 |
Rejuvenating Bloom sprouts a friendly Geographer that keeps healing wounded allies around it, and reserves a stronger burst for the caster's own party.
→ Rejuvenating Bloom
Corrosive Nova
| Job | Alchemist |
|---|---|
| Type | Active (Self-buff) |
| Max level | 3 |
Corrosive Nova is a self-buff that makes Acid Terror erupt across an area for a short time, trading a little of its damage for a much wider reach.
→ Corrosive Nova
Advancement
An Alchemist may rebirth and advance to the Creator.
See also
Merchant · Creator · Second Classes · Classes