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Vitality Serum

From Vortex Legends
Vitality Serum
JobAlchemist
TypeActive (Supportive, heal-over-time)
TargetSelf (spreads to nearby allies)
Max level5
SP cost10 → 30 (Lv 1–5)
Range9 cells (self-cast)
Cast time1 → 3 sec (Lv 1–5)
After-cast delay1.5 sec
Duration5.5 → 7.5 sec (Lv 1–5)
Catalyst2 potions per cast (tier by level, see Leveling)
RequiresPotion Pitcher Lv 3

Overview

Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster's own party, and spreads to allied battleground teammates instead when fought in a battleground.

Mechanics

On cast, the buff spreads to the caster and every ally across the caster's visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out.

Heal formula (per tick, on each affected ally):

 HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv

Both the caster's INT and the recipient's own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast.

The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff's lifetime.

Leveling

Level Cast time Duration Time between pulses Pulses SP cost Catalyst (×2)
1 1.0 sec 5.5 sec 1.1 sec 5 10 Red Potion
2 1.5 sec 6.0 sec 1.2 sec 5 15 Orange Potion
3 2.0 sec 6.5 sec 1.3 sec 5 20 Orange Potion
4 2.5 sec 7.0 sec 1.4 sec 5 25 Yellow Potion
5 3.0 sec 7.5 sec 1.5 sec 5 30 Yellow Potion

Catalysts

Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5.

Notes

  • Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
  • The heal scales with both the caster's INT and each recipient's own VIT, rewarding pairing a support-built Alchemist with sturdier allies.
  • Has no cooldown, so it can be recast as soon as the after-cast delay ends.
  • Requires Potion Pitcher at level 3 to learn.