Biotechnology
Appearance
| Job | Alchemist |
|---|---|
| Type | Passive |
| Max level | 10 |
| Requires | Call Homunculus Lv 1 |
Overview
Biotechnology permanently empowers the Alchemist's Homunculus, granting it growing combat bonuses tuned to its species. The longer the skill is trained, the sturdier and deadlier the homunculus becomes.
Mechanics
While the skill is learned, the active homunculus receives the following per-level bonuses:
- ATK: +3 per level (Filir: +6 per level)
- Max HP: +50 per level (Amistr: +150 per level)
- Max SP: +10 per level
- INT: +(1 + level) ÷ 2 for Lif and Vanilmirth
Leveling
| Level | ATK (base) | Max HP (base) | Max SP |
|---|---|---|---|
| 1 | +3 | +50 | +10 |
| 5 | +15 | +250 | +50 |
| 10 | +30 | +500 | +100 |
Notes
The bonuses are species-specific: Filir gains double ATK, Amistr gains triple HP, and Lif and Vanilmirth gain bonus INT, on top of the shared SP bonus.