Absorb Spirit Sphere: Difference between revisions
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (support)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single ( | <tr><th style="text-align:left">Target</th><td>Single (ally or enemy)</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>5</td></tr> | <tr><th style="text-align:left">SP cost</th><td>5</td></tr> | ||
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== Overview == | == Overview == | ||
Absorb Spirit Sphere | Absorb Spirit Sphere strips spirit energy from someone else and turns it into SP for the Monk. Against another sphere user it drains their reserve outright; against a monster it is a gamble that pays out in SP scaled to how strong the target is. It is also the root of the Monk's energy tree, standing before both [[Spirit Recovery]] and [[Explosion Spirits]]. | ||
== Mechanics == | == Mechanics == | ||
'''Against a player.''' All of the target's spirit spheres are consumed: | |||
''' | * '''SP gained:''' 7 per sphere taken | ||
Spirit charms carried by the target are consumed the same way, at the same rate. The skill fails on Gunslinger and Rebellion characters. | |||
'''Against a monster.''' | |||
* '''Chance:''' 70% | |||
* '''SP gained:''' equal to the monster's level | |||
Monsters immune to status effects cannot be drained. A monster that is drained turns its attention to the Monk. | |||
== Notes == | == Notes == | ||
* | * It is the cheapest SP recovery the class has and works at a comfortable 9-cell range. | ||
* | * Draining a monster provokes it, so it is not a safe way to top up SP next to something dangerous. | ||
* | * Level 1 unlocks both [[Spirit Recovery]] and [[Explosion Spirits]]. | ||
[[Category:Monk skills]] | [[Category:Monk skills]] | ||
[[Category:Support skills]] | [[Category:Support skills]] | ||
Latest revision as of 21:35, 31 August 2026
| Job | Monk / Champion |
|---|---|
| Type | Active (support) |
| Target | Single (ally or enemy) |
| Max level | 1 |
| SP cost | 5 |
| Range | 9 cells |
| Cast time | 2 s |
Absorb Spirit Sphere
Overview
Absorb Spirit Sphere strips spirit energy from someone else and turns it into SP for the Monk. Against another sphere user it drains their reserve outright; against a monster it is a gamble that pays out in SP scaled to how strong the target is. It is also the root of the Monk's energy tree, standing before both Spirit Recovery and Explosion Spirits.
Mechanics
Against a player. All of the target's spirit spheres are consumed:
- SP gained: 7 per sphere taken
Spirit charms carried by the target are consumed the same way, at the same rate. The skill fails on Gunslinger and Rebellion characters.
Against a monster.
- Chance: 70%
- SP gained: equal to the monster's level
Monsters immune to status effects cannot be drained. A monster that is drained turns its attention to the Monk.
Notes
- It is the cheapest SP recovery the class has and works at a comfortable 9-cell range.
- Draining a monster provokes it, so it is not a safe way to top up SP next to something dangerous.
- Level 1 unlocks both Spirit Recovery and Explosion Spirits.