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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (support)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (self, ally, or enemy)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (ally or enemy)</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
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== Overview ==
== Overview ==


Absorb Spirit Sphere lets the Monk drain spiritual energy from a target, converting it into SP. It can be used on the caster themselves, on enemy players (in PvP or duel), or on monsters.
Absorb Spirit Sphere strips spirit energy from someone else and turns it into SP for the Monk. Against another sphere user it drains their reserve outright; against a monster it is a gamble that pays out in SP scaled to how strong the target is. It is also the root of the Monk's energy tree, standing before both [[Spirit Recovery]] and [[Explosion Spirits]].


== Mechanics ==
== Mechanics ==


Behavior depends on the target:
'''Against a player.''' All of the target's spirit spheres are consumed:


'''Against another player (self or enemy in PvP/duel):'''
* '''SP gained:''' 7 per sphere taken
* All of the target's spirit spheres are removed.
* The caster gains '''7 SP per sphere''' absorbed.
* Gunslingers and Rebellion-class players are immune (their coins cannot be taken).


'''Against a monster:'''
Spirit charms carried by the target are consumed the same way, at the same rate. The skill fails on Gunslinger and Rebellion characters.
* If the monster has spirit spheres, those are removed with no SP gain.
* Otherwise, there is a '''70% chance''' to absorb SP equal to the monster's level.
* Monsters immune to status effects cannot be targeted.


If neither condition is met (e.g. targeting a player without spheres in a non-PvP map), the skill fails with an error message.
'''Against a monster.'''
 
* '''Chance:''' 70%
* '''SP gained:''' equal to the monster's level
 
Monsters immune to status effects cannot be drained. A monster that is drained turns its attention to the Monk.


== Notes ==
== Notes ==


* This is an effective SP recovery tool in grinding scenarios — a mob with level 70 yields up to 70 SP on a successful absorb.
* It is the cheapest SP recovery the class has and works at a comfortable 9-cell range.
* The 2-second cast time means positioning matters; use it during downtime between fights rather than in active combat.
* Draining a monster provokes it, so it is not a safe way to top up SP next to something dangerous.
* Cannot be used in a PvM context to drain another player's spheres unless you are on a PvP or duel map.
* Level 1 unlocks both [[Spirit Recovery]] and [[Explosion Spirits]].


[[Category:Monk skills]]
[[Category:Monk skills]]
[[Category:Support skills]]
[[Category:Support skills]]

Latest revision as of 21:35, 31 August 2026

Absorb Spirit Sphere
JobMonk / Champion
TypeActive (support)
TargetSingle (ally or enemy)
Max level1
SP cost5
Range9 cells
Cast time2 s

Absorb Spirit Sphere

Overview

Absorb Spirit Sphere strips spirit energy from someone else and turns it into SP for the Monk. Against another sphere user it drains their reserve outright; against a monster it is a gamble that pays out in SP scaled to how strong the target is. It is also the root of the Monk's energy tree, standing before both Spirit Recovery and Explosion Spirits.

Mechanics

Against a player. All of the target's spirit spheres are consumed:

  • SP gained: 7 per sphere taken

Spirit charms carried by the target are consumed the same way, at the same rate. The skill fails on Gunslinger and Rebellion characters.

Against a monster.

  • Chance: 70%
  • SP gained: equal to the monster's level

Monsters immune to status effects cannot be drained. A monster that is drained turns its attention to the Monk.

Notes

  • It is the cheapest SP recovery the class has and works at a comfortable 9-cell range.
  • Draining a monster provokes it, so it is not a safe way to top up SP next to something dangerous.
  • Level 1 unlocks both Spirit Recovery and Explosion Spirits.