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Shadow Slash: Difference between revisions

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wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
class-wiki: Ninja balance sync (eaea6db2f)
 
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<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 – 12 (by level)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>7 cells</td></tr>
<tr><th style="text-align:left">Hits</th><td>1 (2 while Hiding)</td></tr>
<tr><th style="text-align:left">Duration</th><td>10 s (Tsugari bonus)</td></tr>
<tr><th style="text-align:left">Buff duration</th><td>10s</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Kenpou Training]] Lv1</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Kenpou Training]] Lv1</td></tr>
</table>
</table>


'''Shadow Slash''' is the Ninja's signature gap-closer: the ninja vanishes and reappears beside the target, delivering a single brutal weapon strike.
'''Shadow Slash''' is the Ninja's gap closer. The ninja vanishes and reappears beside the target, delivering a weapon strike that sets up the rest of the melee line.


== Overview ==
== Overview ==
Shadow Slash instantly leaps the ninja to an enemy within range and lands a heavy melee blow. It is the opener of the melee combo line, setting up [[Tsugari]] and feeding [[Death Mark]]. The leap is disabled in GvG and Battlegrounds, but the strike still lands.
Shadow Slash moves the ninja next to an enemy within 7 cells and lands a melee blow. It opens the melee combo: after using it, the next [[Tsugari]] deals extra damage, and its hits feed [[Death Mark]]. The skill can be used while hidden, and doing so doubles the strike.


== Mechanics ==
== Mechanics ==
The ninja closes the distance to the target and strikes. While the ninja is hidden, the strike is split into two hits instead of one.
The ninja closes the distance to the target and strikes. Although it is cast from up to 7 cells away, the attack counts as melee.


'''Damage formula:''' Damage per hit = (150 + 25 × SkillLv)% ATK
'''Damage formula:''' Damage per hit = 100 + 25 × SkillLv (% of ATK)


* While under '''Hiding''', the skill lands '''2 hits''' instead of 1, effectively doubling the total damage.
* '''Hiding:''' if the ninja is in Hiding when the skill is used, the strike lands '''2 hits''' instead of 1, doubling the total damage. Using the skill always ends Hiding.
* On use, the ninja gains a Shadow Slash buff for '''10 seconds''' that boosts [[Tsugari]] damage by '''+30%''' (or '''+60%''' if [[Ninja Aura]] is also active). The next Tsugari consumes this buff.
* '''Tsugari bonus:''' on use, the ninja gains a buff for '''10 seconds'''. While it lasts, the next [[Tsugari]] deals '''+20%''' damage, or '''+40%''' if [[Ninja Aura]] is also active. Casting Tsugari consumes the buff.
* Each hit feeds [[Death Mark]], adding to the stored physical damage on a marked enemy.
* '''Death Mark:''' the damage this skill removes from an enemy marked by the ninja is stored by [[Death Mark]].
* In GvG and Battleground maps the ninja does not move; only the strike is applied.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Damage per hit (% ATK) !! SP cost
! Level !! Damage per hit (% ATK) !! Damage from Hiding (2 hits) !! SP cost
|-
|-
| 1 || 175% || 8
| 1 || 125% || 250% || 8
|-
|-
| 2 || 200% || 8
| 2 || 150% || 300% || 8
|-
|-
| 3 || 225% || 9
| 3 || 175% || 350% || 9
|-
|-
| 4 || 250% || 9
| 4 || 200% || 400% || 9
|-
|-
| 5 || 275% || 10
| 5 || 225% || 450% || 10
|-
|-
| 6 || 300% || 10
| 6 || 250% || 500% || 10
|-
|-
| 7 || 325% || 11
| 7 || 275% || 550% || 11
|-
|-
| 8 || 350% || 11
| 8 || 300% || 600% || 11
|-
|-
| 9 || 375% || 12
| 9 || 325% || 650% || 12
|-
|-
| 10 || 400% || 12
| 10 || 350% || 700% || 12
|}
|}


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== Notes ==
== Notes ==
* The leap does not function in GvG or Battleground maps; only the strike is applied there.
* Opening from Hiding with Shadow Slash, then following up with [[Tsugari]] inside the 10-second window, forms the core of the Ninja melee rotation.
* Combining the Hiding double-hit with the Tsugari buff setup forms the core of the Ninja melee rotation.
* Keep [[Ninja Aura]] active to raise the Tsugari bonus from 20% to 40%.


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 20:17, 4 October 2026

Shadow Slash
JobNinja
TypeOffensive (Melee)
TargetEnemy
ElementWeapon
Max level10
SP cost8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12
Range7 cells
Duration10 s (Tsugari bonus)
RequiresKenpou Training Lv1

Shadow Slash is the Ninja's gap closer. The ninja vanishes and reappears beside the target, delivering a weapon strike that sets up the rest of the melee line.

Overview

Shadow Slash moves the ninja next to an enemy within 7 cells and lands a melee blow. It opens the melee combo: after using it, the next Tsugari deals extra damage, and its hits feed Death Mark. The skill can be used while hidden, and doing so doubles the strike.

Mechanics

The ninja closes the distance to the target and strikes. Although it is cast from up to 7 cells away, the attack counts as melee.

Damage formula: Damage per hit = 100 + 25 × SkillLv (% of ATK)

  • Hiding: if the ninja is in Hiding when the skill is used, the strike lands 2 hits instead of 1, doubling the total damage. Using the skill always ends Hiding.
  • Tsugari bonus: on use, the ninja gains a buff for 10 seconds. While it lasts, the next Tsugari deals +20% damage, or +40% if Ninja Aura is also active. Casting Tsugari consumes the buff.
  • Death Mark: the damage this skill removes from an enemy marked by the ninja is stored by Death Mark.
  • In GvG and Battleground maps the ninja does not move; only the strike is applied.

Leveling

Level Damage per hit (% ATK) Damage from Hiding (2 hits) SP cost
1 125% 250% 8
2 150% 300% 8
3 175% 350% 9
4 200% 400% 9
5 225% 450% 10
6 250% 500% 10
7 275% 550% 11
8 300% 600% 11
9 325% 650% 12
10 350% 700% 12

Requirements

Notes

  • Opening from Hiding with Shadow Slash, then following up with Tsugari inside the 10-second window, forms the core of the Ninja melee rotation.
  • Keep Ninja Aura active to raise the Tsugari bonus from 20% to 40%.