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<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
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== Overview ==
== Overview ==


Triple Attack is the passive proc that powers the Monk's combo system. Each physical attack has a 30% chance to automatically trigger a rapid 3-hit strike. When it triggers, a combo window opens, allowing [[Chain Combo]] to be chained immediately.
Triple Attack is the passive that starts the Monk's combo chain. Every normal attack has a chance to burst into a rapid three-hit flurry, and when it fires it opens the window for [[Chain Combo]]. It is the single largest investment in a combo build, since its level drives both the flurry's damage and that of [[Triple Strike]].


== Mechanics ==
== Mechanics ==


'''Proc chance:''' 30% on any physical weapon attack, regardless of skill level.
* '''Proc chance:''' 30%, at every level
* '''Damage:''' 100 + 20 × SkillLv (% of ATK), split into 3 hits
* Each hit can land a critical.
* On a successful proc, [[Chain Combo]] becomes available for a short window.


'''Damage formula (per hit):'''
The proc chance never changes with level, so points here buy damage and combo access, not frequency. The flurry costs no SP and no spirit spheres.
: Damage = '''20% × SkillLv''' per hit, × 3 hits


Each hit is a Critical strike (ignores target flee).
== Leveling ==
 
The damage of a single proc at level N is:
: Total = 20% × N × 3 = '''60% × N ATK'''
 
At level 10 this is 200% ATK × 3 hits = 600% total ATK spread across 3 hits.
 
'''Combo chain:''' After Triple Attack triggers, a short window opens during which [[Chain Combo]] can be cast as an immediate follow-up.
 
The Fury buff can temporarily boost Triple Attack's proc rate above 30%.
 
== Leveling Table ==


{| class="wikitable"
{| class="wikitable"
! Level !! Damage per Hit !! Total (3 hits)
! Level !! Damage (total, 3 hits)
|-
|-
| 1 || 20% ATK || 60% ATK
| 1 || 120% ATK
|-
|-
| 2 || 40% ATK || 120% ATK
| 2 || 140% ATK
|-
|-
| 3 || 60% ATK || 180% ATK
| 3 || 160% ATK
|-
|-
| 4 || 80% ATK || 240% ATK
| 4 || 180% ATK
|-
|-
| 5 || 100% ATK || 300% ATK
| 5 || 200% ATK
|-
|-
| 6 || 120% ATK || 360% ATK
| 6 || 220% ATK
|-
|-
| 7 || 140% ATK || 420% ATK
| 7 || 240% ATK
|-
|-
| 8 || 160% ATK || 480% ATK
| 8 || 260% ATK
|-
|-
| 9 || 180% ATK || 540% ATK
| 9 || 280% ATK
|-
|-
| 10 || 200% ATK || 600% ATK
| 10 || 300% ATK
|}
|}


== Notes ==
== Notes ==


* Triple Attack does not consume spirit spheres.
* Level 3 unlocks [[Chain Combo]] and level 5 unlocks [[Triple Strike]].
* The proc rate is a flat 30% at all levels: leveling only improves damage and unlocks higher combo potential via [[Chain Combo]] and [[Combo Finish]].
* [[Triple Strike]] fires the same flurry on demand and reads its damage from this skill's level, so both scale together.
* [[Active Triple Attack]] replicates the Triple Attack animation manually, scaling its damage off this passive skill's level.
* The flurry can hit traps and the Emperium, unlike most combo skills.
* Against plant-mode monsters with exactly 100 DEF, Triple Attack consolidates its multi-hit into a single damage event rather than splitting.


[[Category:Monk skills]]
[[Category:Monk skills]]
[[Category:Passive skills]]
[[Category:Passive skills]]

Latest revision as of 21:35, 31 August 2026

Triple Attack
JobMonk / Champion
TypePassive (auto-proc)
TargetSingle (melee)
ElementWeapon
Max level10

Triple Attack

Overview

Triple Attack is the passive that starts the Monk's combo chain. Every normal attack has a chance to burst into a rapid three-hit flurry, and when it fires it opens the window for Chain Combo. It is the single largest investment in a combo build, since its level drives both the flurry's damage and that of Triple Strike.

Mechanics

  • Proc chance: 30%, at every level
  • Damage: 100 + 20 × SkillLv (% of ATK), split into 3 hits
  • Each hit can land a critical.
  • On a successful proc, Chain Combo becomes available for a short window.

The proc chance never changes with level, so points here buy damage and combo access, not frequency. The flurry costs no SP and no spirit spheres.

Leveling

Level Damage (total, 3 hits)
1 120% ATK
2 140% ATK
3 160% ATK
4 180% ATK
5 200% ATK
6 220% ATK
7 240% ATK
8 260% ATK
9 280% ATK
10 300% ATK

Notes

  • Level 3 unlocks Chain Combo and level 5 unlocks Triple Strike.
  • Triple Strike fires the same flurry on demand and reads its damage from this skill's level, so both scale together.
  • The flurry can hit traps and the Emperium, unlike most combo skills.