Triple Attack: Difference between revisions
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<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | <tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
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== Overview == | == Overview == | ||
Triple Attack is the passive | Triple Attack is the passive that starts the Monk's combo chain. Every normal attack has a chance to burst into a rapid three-hit flurry, and when it fires it opens the window for [[Chain Combo]]. It is the single largest investment in a combo build, since its level drives both the flurry's damage and that of [[Triple Strike]]. | ||
== Mechanics == | == Mechanics == | ||
'''Proc chance:''' 30% | * '''Proc chance:''' 30%, at every level | ||
* '''Damage:''' 100 + 20 × SkillLv (% of ATK), split into 3 hits | |||
* Each hit can land a critical. | |||
* On a successful proc, [[Chain Combo]] becomes available for a short window. | |||
The proc chance never changes with level, so points here buy damage and combo access, not frequency. The flurry costs no SP and no spirit spheres. | |||
== Leveling == | |||
== Leveling | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Damage | ! Level !! Damage (total, 3 hits) | ||
|- | |- | ||
| 1 || | | 1 || 120% ATK | ||
|- | |- | ||
| 2 || | | 2 || 140% ATK | ||
|- | |- | ||
| 3 || | | 3 || 160% ATK | ||
|- | |- | ||
| 4 || | | 4 || 180% ATK | ||
|- | |- | ||
| 5 || | | 5 || 200% ATK | ||
|- | |- | ||
| 6 || | | 6 || 220% ATK | ||
|- | |- | ||
| 7 || | | 7 || 240% ATK | ||
|- | |- | ||
| 8 || | | 8 || 260% ATK | ||
|- | |- | ||
| 9 || | | 9 || 280% ATK | ||
|- | |- | ||
| 10 || | | 10 || 300% ATK | ||
|} | |} | ||
== Notes == | == Notes == | ||
* | * Level 3 unlocks [[Chain Combo]] and level 5 unlocks [[Triple Strike]]. | ||
* [[Triple Strike]] fires the same flurry on demand and reads its damage from this skill's level, so both scale together. | |||
* [[ | * The flurry can hit traps and the Emperium, unlike most combo skills. | ||
* | |||
[[Category:Monk skills]] | [[Category:Monk skills]] | ||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
Latest revision as of 21:35, 31 August 2026
| Job | Monk / Champion |
|---|---|
| Type | Passive (auto-proc) |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 10 |
Triple Attack
Overview
Triple Attack is the passive that starts the Monk's combo chain. Every normal attack has a chance to burst into a rapid three-hit flurry, and when it fires it opens the window for Chain Combo. It is the single largest investment in a combo build, since its level drives both the flurry's damage and that of Triple Strike.
Mechanics
- Proc chance: 30%, at every level
- Damage: 100 + 20 × SkillLv (% of ATK), split into 3 hits
- Each hit can land a critical.
- On a successful proc, Chain Combo becomes available for a short window.
The proc chance never changes with level, so points here buy damage and combo access, not frequency. The flurry costs no SP and no spirit spheres.
Leveling
| Level | Damage (total, 3 hits) |
|---|---|
| 1 | 120% ATK |
| 2 | 140% ATK |
| 3 | 160% ATK |
| 4 | 180% ATK |
| 5 | 200% ATK |
| 6 | 220% ATK |
| 7 | 240% ATK |
| 8 | 260% ATK |
| 9 | 280% ATK |
| 10 | 300% ATK |
Notes
- Level 3 unlocks Chain Combo and level 5 unlocks Triple Strike.
- Triple Strike fires the same flurry on demand and reads its damage from this skill's level, so both scale together.
- The flurry can hit traps and the Emperium, unlike most combo skills.