Game Systems: Difference between revisions
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<div style="font-size:1.25em; font-weight:700;">🏪 [[Kafra Services]]</div> | <div style="font-size:1.25em; font-weight:700;">🏪 [[Kafra Services]]</div> | ||
<p style="margin:.5em 0 0;">Warp travel, personal and shared storage, healing, and save points | <p style="margin:.5em 0 0;">Warp travel, personal and shared storage, healing, and save points — all from a single NPC menu available in every town.</p> | ||
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<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | <div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | ||
<div style="font-size:1.25em; font-weight:700;">⚗️ [[Status Effects]]</div> | <div style="font-size:1.25em; font-weight:700;">⚗️ [[Status Effects]]</div> | ||
<p style="margin:.5em 0 0;">Status ailments and debuffs that can be inflicted in combat | <p style="margin:.5em 0 0;">Status ailments and debuffs that can be inflicted in combat — what each one does and how to counter it.</p> | ||
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<div style="font-size:1.25em; font-weight:700;">🔥 [[Element]]</div> | |||
<p style="margin:.5em 0 0;">How elemental attacking and defending properties interact — the four defending levels, the full damage tables, and Vortex Legends' custom tuning.</p> | |||
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<div style="font-size:1.25em; font-weight:700;">🏰 [[Instance System]]</div> | <div style="font-size:1.25em; font-weight:700;">🏰 [[Instance System]]</div> | ||
<p style="margin:.5em 0 0;">How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.</p> | <p style="margin:.5em 0 0;">How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.</p> | ||
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<div style="font-size:1.25em; font-weight:700;">⚔️ [[Battlegrounds]]</div> | |||
<p style="margin:.5em 0 0;">Objective-based team-vs-team PvP. Queue for a mode, earn Honor by fighting and playing the objective, then trade it for reward badges.</p> | |||
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<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | <div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | ||
<div style="font-size:1.25em; font-weight:700;">🧠 [[Custom AI]]</div> | <div style="font-size:1.25em; font-weight:700;">🧠 [[Custom AI]]</div> | ||
<p style="margin:.5em 0 0;">Monsters react and adapt during combat | <p style="margin:.5em 0 0;">Monsters react and adapt during combat — countering player tactics, coordinating with allies, changing phases at low HP, and scaling with instance difficulty.</p> | ||
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<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | <div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | ||
<div style="font-size:1.25em; font-weight:700;">📊 [[Recount]]</div> | <div style="font-size:1.25em; font-weight:700;">📊 [[Recount]]</div> | ||
<p style="margin:.5em 0 0;">Party combat meter that tracks damage done, healing, and damage received | <p style="margin:.5em 0 0;">Party combat meter that tracks damage done, healing, and damage received — with per-member and per-skill breakdowns.</p> | ||
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Latest revision as of 10:02, 30 July 2026
Warp travel, personal and shared storage, healing, and save points — all from a single NPC menu available in every town.
Status ailments and debuffs that can be inflicted in combat — what each one does and how to counter it.
How elemental attacking and defending properties interact — the four defending levels, the full damage tables, and Vortex Legends' custom tuning.
How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.
Objective-based team-vs-team PvP. Queue for a mode, earn Honor by fighting and playing the objective, then trade it for reward badges.
Monsters react and adapt during combat — countering player tactics, coordinating with allies, changing phases at low HP, and scaling with instance difficulty.
Achievements track progress per account rather than per character. All your characters share the same progress and rewards.
Real-time threat display during instance encounters. Shows each party member's aggro tier and combat role against the current target.
Party combat meter that tracks damage done, healing, and damage received — with per-member and per-skill breakdowns.
Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.
Live frames-per-second counter and color-coded network latency display visible while you play.
Replace, re-roll, or destroy the Random Options on your equipment. Includes a material exchange shop to convert salvaged cores into transmutation stones.
Convenience features including shared Zeny, Master Storage, kill tracking, build presets, and more.