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Element

From Vortex Legends

Elements (also called properties or attributes) are a property carried by every player and monster, and by most attacks. They strengthen, weaken, or nullify damage when an attacking element meets a defending element.

There are ten elements: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, and Undead. Some attacks — most monster melee hits — carry no element at all and are called non-elemental; they ignore every elemental modifier entirely.

Elements come in two roles. Every player and monster has a defending element, which determines how much damage they take from each attacking element; players additionally have an attacking element on their weapon, spells, and certain skills. A player's own element is Neutral by default and can be changed by equipping elemental weapons/armor, certain skills or items, or Elemental cards. Monsters only carry a defending element, but many of their skills attack with a specific element regardless of their own.

Defending elements come in four levels: the resistances and weaknesses of a defending element grow more extreme the higher its level, while attacking elements are not leveled. A player's own defending element is always Level 1; monster defending element level varies per monster.

Reading the tables

Pick the row for the defender's element and level, then the column for the attacker's element, to get the damage multiplier. Example: a Level 1 Ghost-defending target hit by a Neutral-element attack takes 75% damage (a 25% reduction).

Elemental table

Columns are the attacking element; rows are the defending element. All values are % of damage dealt.

Level 1

Defense \ Attack Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 75% 100%
Water 100% 25% 100% 50% 175% 100% 100% 100% 100% 100%
Earth 100% 100% 25% 150% 50% 125% 100% 100% 100% 100%
Fire 100% 150% 50% 25% 100% 125% 100% 100% 100% 100%
Wind 100% 50% 150% 100% 25% 125% 100% 100% 100% 100%
Poison 100% 100% 100% 100% 100% 0% 100% 50% 100% 50%
Holy 100% 75% 75% 75% 75% 75% 0% 125% 75% 100%
Shadow 100% 100% 100% 100% 100% 75% 125% 0% 75% 0%
Ghost 25% 100% 100% 100% 100% 100% 100% 100% 125% 100%
Undead 100% 100% 100% 125% 100% 75% 150% -25% 100% 0%

Level 2

Defense \ Attack Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 50% 100%
Water 100% 0% 100% 25% 175% 75% 100% 100% 75% 75%
Earth 100% 100% 0% 175% 25% 125% 100% 100% 75% 75%
Fire 100% 175% 25% 0% 100% 125% 100% 100% 75% 75%
Wind 100% 25% 175% 100% 0% 125% 100% 100% 75% 75%
Poison 100% 100% 100% 100% 100% 0% 100% 25% 75% 25%
Holy 100% 50% 50% 50% 50% 75% -25% 150% 50% 125%
Shadow 100% 75% 75% 75% 75% 75% 150% -25% 50% 0%
Ghost 50% 100% 100% 100% 100% 75% 100% 100% 150% 100%
Undead 100% 100% 100% 150% 100% 50% 175% -50% 125% 0%

Level 3

Defense \ Attack Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 25% 100%
Water 100% -25% 100% 0% 200% 50% 100% 100% 50% 50%
Earth 100% 100% 0% 200% 0% 100% 100% 100% 50% 50%
Fire 100% 200% 0% -25% 100% 100% 100% 100% 50% 50%
Wind 100% 0% 200% 100% -25% 100% 100% 100% 50% 50%
Poison 100% 100% 100% 100% 100% 0% 125% 0% 50% 0%
Holy 100% 25% 25% 25% 25% 50% -50% 175% 25% 150%
Shadow 100% 50% 50% 50% 50% 50% 175% -50% 25% 0%
Ghost 0% 100% 100% 100% 100% 50% 100% 100% 175% 100%
Undead 100% 125% 75% 175% 100% 25% 200% -75% 150% 0%

Level 4

Defense \ Attack Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% -50% 100% 0% 200% 25% 75% 75% 25% 25%
Earth 100% 100% 0% 200% 0% 75% 75% 75% 25% 25%
Fire 100% 200% 0% -50% 100% 75% 75% 75% 25% 25%
Wind 100% 0% 200% 100% -50% 75% 75% 75% 25% 25%
Poison 100% 100% 100% 100% 100% 0% 125% 25% 25% -25%
Holy 100% 0% 0% 0% 0% 25% -100% 200% 0% 175%
Shadow 100% 25% 25% 25% 25% 25% 200% -100% 0% 0%
Ghost 0% 100% 100% 100% 100% 25% 100% 100% 200% 100%
Undead 100% 150% 50% 200% 100% 0% 200% -100% 175% 0%

Custom changes from vanilla Ragnarok

Vortex Legends tunes a handful of cells away from the values other Ragnarok servers use:

  • Earth self-damage fixed. Earth attacking an Earth-elemental target used to sit at a flat 100% regardless of level, unlike Water, Fire, and Wind, which all weaken sharply against their own element. Earth now follows the same curve as the other three: 25% at Level 1, 0% from Level 2 onward.
  • Poison buffed further against Holy and Shadow at Level 4. Poison attacking a Level 4 Holy or Shadow defender deals 25% instead of the usual 50%.
  • Ghost tuned down against Neutral. Ghost attacking a Neutral-elemental target (the most common case, since most players and monsters default to Neutral) deals less than the stock value at every level: 75% / 50% / 25% / 0% for Levels 1–4, instead of the sharper drop-off other servers use.

These changes are already reflected in the tables above.

⚠️ A further change is planned but not yet live: flooring every negative multiplier in the tables above to 0%, so no elemental matchup can ever heal the target. The negative values still shown above (mostly same-element attacks at Level 3–4, and a few Undead/Holy/Shadow matchups) are current, unmodified behavior.