Snatcher
| Job | Rogue |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Steal 1 |
Snatcher gives the Rogue's normal attacks a chance to trigger Steal automatically against monsters, at no SP cost. It lets a Rogue gather loot simply by fighting.
Overview
Snatcher turns ordinary combat into a passive source of stolen items. Every normal hit against a monster has a chance to fire off a free Steal at the Rogue's Steal level, without interrupting the attack. It leans on how well the Rogue has trained Steal and is less reliable when the Rogue is using a bow.
Mechanics
On a normal attack against a monster, Snatcher has a chance to perform Steal automatically. No SP is spent, and the Steal is attempted at the Rogue's learned Steal level.
Trigger chance: 5 + 3 × SkillLv + 2 × StealLv (%)
When the Rogue attacks with a bow, this chance is halved. A successful trigger runs Steal exactly as if it had been cast by hand, so it obeys the usual rules about what can be taken and how often.
Leveling
The table assumes Steal at level 10.
| Level | Trigger chance (melee) | Trigger chance (bow) |
|---|---|---|
| 1 | 28% | 14% |
| 2 | 31% | 15% |
| 3 | 34% | 17% |
| 4 | 37% | 18% |
| 5 | 40% | 20% |
Lower Steal levels reduce the chance by 2% for each level below 10.
Notes
Snatcher makes the Rogue an excellent farmer, since it steals continuously while clearing monsters. Investing in Steal raises both the trigger chance and the quality of what can be taken. A melee weapon roughly doubles the proc rate compared with a bow.