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Skid Trap

From Vortex Legends
Skid Trap
JobHunter
TypeActive
TargetGround
Max level5
SP cost10
Range3 cells
Duration300s → 60s
Catalyst1 Trap

Skid Trap is a trap skill of the Hunter class that knocks an enemy backward when triggered.

Overview

Skid Trap is one of the Hunter's basic control traps. When an enemy steps on it the trap launches them away from the point where the caster was standing when it was laid, then breaks. It deals no damage and is purely a knockback and repositioning tool.

Mechanics

When laid, the trap records the caster's position at that moment. The instant any enemy triggers the trap, that unit is knocked back along the line leading away from that recorded position. The knockback distance grows with skill level, from 6 cells at level 1 up to 10 cells at level 5. A thrown monster loses its current target and returns to idle.

The trap is placed up to 3 cells away and lasts until triggered or until its lifetime expires. In WoE and other GvG environments the knockback is suppressed, so it will not displace players there. Each cast consumes one Trap.

Leveling

Higher levels increase knockback distance and shorten how long the trap stays armed before vanishing. SP is a flat 10.

Level Knockback Trap lifetime SP
1 6 cells 300s 10
2 7 cells 240s 10
3 8 cells 180s 10
4 9 cells 120s 10
5 10 cells 60s 10

Requirements

Consumes 1 Trap per cast.

Notes

Skid Trap is most useful for peeling enemies off allies or shoving monsters out of a chokepoint. It is a prerequisite for Sandman, Flasher and Talkie Box. It can be detonated early by Spring Trap and cleared by Remove Trap.