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Quagmire

From Vortex Legends
Quagmire
JobWizard
TypeSupportive
TargetGround
ElementEarth
Max level5
SP cost5 / 10 / 15 / 20 / 25
Range9 cells
Area5×5 cells
Cast timeNone
After-cast delay1 s
Duration5 s to 25 s (5 s per level)
RequiresHeaven's Drive Lv 1

Quagmire turns a patch of ground into clinging mire that slows enemies and saps their Agility and Dexterity.

Overview

Quagmire is a ground-control debuff skill that bogs down anyone standing in its area, making it useful against fast enemies and to neutralize speed-based buffs. It deals no damage and instead weakens movement and the Agility and Dexterity of those caught inside. It requires Heaven's Drive to learn.

Mechanics

Casting on a target area creates a 5×5 field of mire that lasts for the whole duration. Enemies standing in it are affected while inside, and the effect lingers on them for the same duration once applied. The skill deals no damage.

Stat reduction (players): AGI and DEX are each lowered by 5 × SkillLv. Monsters caught in it lose 10 × SkillLv instead, twice as much.

Movement speed reduction: -50 % while affected.

Duration: 5 × SkillLv seconds.

The Quagmire effect also cancels and blocks many haste and concentration buffs while it is active, including Increase Agility, Improve Concentration, True Sight, Wind Walk, Adrenaline Rush, Spear Quicken, Two-Hand Quicken, One-Hand Quicken, Cart Boost and Acceleration. It cannot be removed by Clearance and is not saved when logging out.

Leveling

Level AGI / DEX reduction (players) AGI / DEX reduction (monsters) Duration (sec) SP
1 5 10 5 5
2 10 20 10 10
3 15 30 15 15
4 20 40 20 20
5 25 50 25 25

Notes

  • Deals no damage; it is purely a slow and a stat debuff.
  • Movement speed is halved for everyone standing in the field.
  • The effect ignores hovering targets and still reaches hidden targets.
  • A Fire Rain removes the field.