Plague Burst
| Job | Assassin Cross |
|---|---|
| Type | Offensive |
| Target | Self (7x7 area) |
| Element | Poison |
| Max level | 5 |
| SP cost | 24 → 40 |
| Cast time | 0.5s (uninterruptible) |
| Cooldown | 5s |
| Requires | Venom Splasher Lv 5, Venom Coat Lv 3 |
Plague Burst is the area finisher of the Assassin Cross venom line, a toxic cloud released around the user that engulfs everything in a 7x7 area and spreads the weapon's coated venom to every enemy caught in it.
Overview
Plague Burst is what the venom build has instead of raw burst: an area strike that hits harder against weakened or poisoned enemies and turns Venom Coat from a per-hit chance into a crowd-wide infection. The short cast cannot be interrupted, so it goes off reliably even in the middle of a fight.
Mechanics
- Damage formula: 150 + 70 × SkillLv % of ATK, Poison element, in a 7x7 area around the user.
- Execute bonus: total damage is increased by 50% against targets below half their Max HP or under Poison or Deadly Poison.
- Venom spread: every enemy hit has a (50 + 10 × SkillLv)% chance to receive the venom currently active from Venom Coat (Bleeding from Blood Venom, Critical Wounds from Necrotic Venom, Wither from Withering Venom). Without an active coat, the cloud deals damage only.
- On top of the spread roll, each hit still triggers Venom Coat's normal on-hit chance.
Leveling
| Level | Damage (% ATK) | Boosted (% ATK) | Venom spread | SP |
|---|---|---|---|---|
| 1 | 220% | 330% | 60% | 24 |
| 2 | 290% | 435% | 70% | 28 |
| 3 | 360% | 540% | 80% | 32 |
| 4 | 430% | 645% | 90% | 36 |
| 5 | 500% | 750% | 100% | 40 |
Notes
The execute bonus and venom spread feed each other: poison the pack first (Venom Splasher, Enchant Poison, the coat itself) and every following Plague Burst hits with the boosted numbers. The spread chance is rolled against each target's own status resistances, so heavily armored enemies resist Necrotic Venom more than the other coats.