Mind Breaker
| Job | Professor |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 1 |
| SP cost | 80 |
| Range | 9 cells |
| Duration | 30 seconds |
| Catalyst | 1 Blue Gemstone |
| Requires | Job level 50 |
Mind Breaker overloads a single target's magical mind, boosting its magic attack while shattering its magic defense.
Overview
Mind Breaker is a debuff that makes an enemy far more vulnerable to magic. It raises the target's own magic attack power while lowering its magic defense, turning it into an easy mark for the Professor's spells (or a teammate's) at the cost of also making its own magic hit harder. It is best reserved for melee threats or bosses that don't cast, where the increased magic attack never comes back around on you.
Mechanics
On a successful cast, the target gains the Mind Breaker status for 30 seconds. While affected, its magic attack is increased by 50% and its magic defense (both hard and soft) is reduced by 25%. The effect always succeeds against a valid target and does not scale with skill level, since the skill has only one level.
The cast interrupts whatever the target was doing. Mind Breaker cannot be applied to Undead-element targets or to monsters immune to status effects (most bosses), and reapplying it to a target that already carries the debuff silently fails without consuming SP or the catalyst.
Requirements
Learning Mind Breaker requires Job level 50 and Spell Enchanting at level 5. Casting it consumes 80 SP and 1 Blue Gemstone.
Notes
Because Mind Breaker raises the target's own magic attack, it is a poor choice against enemies that rely on heavy magic themselves, since it will make their spells hit harder too. Reserve it for melee threats or magic attackers you intend to burst down before they get another cast off.