High Wizardry
| Job | High Wizard |
|---|---|
| Type | Passive |
| Max level | 1 |
| Requires | Mystical Amplification Lv 10, Job Level 50 |
High Wizardry is the culmination of advanced magical study, permanently improving the caster's magic defense, casting range and after-cast recovery.
Overview
High Wizardry is the mastery passive of the High Wizard, learned only once the caster has reached Job Level 50 and maxed Mystical Amplification. It is a quality-of-life capstone rather than a damage skill: more magic defense to survive enemy casters, extra reach to open a fight from safety, and a shorter pause between spells. Committing to a two-handed staff doubles every part of it.
Mechanics
Once learned, the bonuses apply at all times:
- Magic defense: +10
- Casting range: +1 cell
- After-cast delay: −10 %
While a two-handed staff is equipped, all three bonuses are doubled:
- Magic defense: +20
- Casting range: +2 cells
- After-cast delay: −20 %
The range bonus applies to the spells whose reach can be extended, which covers the Wizard and High Wizard offensive arsenal. The after-cast delay reduction stacks with equipment bonuses and with Poem of Bragi.
Leveling
| Weapon | Magic defense | Casting range | After-cast delay |
|---|---|---|---|
| Any weapon | +10 | +1 cell | −10 % |
| Two-handed staff | +20 | +2 cells | −20 % |
Notes
- Requires Job Level 50 in addition to Mystical Amplification Level 10.
- The two-handed staff bonus applies as soon as the staff is equipped and is lost when it is swapped out.