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Hell Inferno

From Vortex Legends
Hell Inferno
JobHigh Wizard
TypeOffensive (magic)
TargetEnemy
ElementFire and Shadow
Max level5
SP cost60 / 75 / 90 / 105 / 120
Range9 cells
Area7×7 cells
Cast time3.6 s to 8.4 s (longer with level)
After-cast delay0.5 s
Cooldown1.8 s to 4.2 s (longer with level)
RequiresMeteor Storm Lv 5, Dark Strike Lv 3

Hell Inferno scorches the target and everything around it with hellfire, striking up to three times and leaving the survivors Burning.

Overview

Hell Inferno is the capstone of the Fire branch and the High Wizard's heaviest single cast. It opens with two waves of Fire damage and finishes with a Shadow blast, which lets it threaten enemies that shrug off pure Fire magic. Its long cast time makes it a commitment: the payoff is the largest burst in the Wizard line, spread across a wide area.

Mechanics

Casting on an enemy strikes every foe within a 7×7 area. The Fire portion lands first as a bundle of two hits; the Shadow blast follows and only appears if the target is still standing.

Fire damage (per hit, two hits): Damage = 125 + 75 × SkillLv (% of MATK).

Shadow damage (one hit): Damage = 125 + 125 × SkillLv (% of MATK).

Either portion can set enemies alight:

Burning chance = 12 + 4 × SkillLv (%), lasting 20 seconds.

Against an enemy that is already Burning, the damage of the cast is increased:

Damage bonus vs Burning = 10 × SkillLv (%).

Leveling

Level Fire hit (% MATK) Shadow hit (% MATK) Burning chance Bonus vs Burning Cast time SP
1 200 250 16 % +10 % 3.6 s 60
2 275 375 20 % +20 % 4.8 s 75
3 350 500 24 % +30 % 6.0 s 90
4 425 625 28 % +40 % 7.2 s 105
5 500 750 32 % +50 % 8.4 s 120

Notes

  • The Fire portion always lands as two hits; the Shadow portion is a single hit.
  • The Shadow blast is only shown when the target survives the Fire portion.
  • Opening with a spell that applies Burning, or following up on an already Burning target, raises the whole cast's damage.