Hell Inferno
| Job | High Wizard |
|---|---|
| Type | Offensive (magic) |
| Target | Enemy |
| Element | Fire and Shadow |
| Max level | 5 |
| SP cost | 60 / 75 / 90 / 105 / 120 |
| Range | 9 cells |
| Area | 7×7 cells |
| Cast time | 3.6 s to 8.4 s (longer with level) |
| After-cast delay | 0.5 s |
| Cooldown | 1.8 s to 4.2 s (longer with level) |
| Requires | Meteor Storm Lv 5, Dark Strike Lv 3 |
Hell Inferno scorches the target and everything around it with hellfire, striking up to three times and leaving the survivors Burning.
Overview
Hell Inferno is the capstone of the Fire branch and the High Wizard's heaviest single cast. It opens with two waves of Fire damage and finishes with a Shadow blast, which lets it threaten enemies that shrug off pure Fire magic. Its long cast time makes it a commitment: the payoff is the largest burst in the Wizard line, spread across a wide area.
Mechanics
Casting on an enemy strikes every foe within a 7×7 area. The Fire portion lands first as a bundle of two hits; the Shadow blast follows and only appears if the target is still standing.
Fire damage (per hit, two hits): Damage = 125 + 75 × SkillLv (% of MATK).
Shadow damage (one hit): Damage = 125 + 125 × SkillLv (% of MATK).
Either portion can set enemies alight:
Burning chance = 12 + 4 × SkillLv (%), lasting 20 seconds.
Against an enemy that is already Burning, the damage of the cast is increased:
Damage bonus vs Burning = 10 × SkillLv (%).
Leveling
| Level | Fire hit (% MATK) | Shadow hit (% MATK) | Burning chance | Bonus vs Burning | Cast time | SP |
|---|---|---|---|---|---|---|
| 1 | 200 | 250 | 16 % | +10 % | 3.6 s | 60 |
| 2 | 275 | 375 | 20 % | +20 % | 4.8 s | 75 |
| 3 | 350 | 500 | 24 % | +30 % | 6.0 s | 90 |
| 4 | 425 | 625 | 28 % | +40 % | 7.2 s | 105 |
| 5 | 500 | 750 | 32 % | +50 % | 8.4 s | 120 |
Notes
- The Fire portion always lands as two hits; the Shadow portion is a single hit.
- The Shadow blast is only shown when the target survives the Fire portion.
- Opening with a spell that applies Burning, or following up on an already Burning target, raises the whole cast's damage.