Drain Life
| Job | Wizard |
|---|---|
| Type | Offensive (Magic) |
| Target | Single enemy |
| Element | Shadow |
| Max level | 1 |
| SP cost | 50 |
| Range | 9 cells |
| Cast time | 1 s |
| After-cast delay | 2 s |
Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt to the caster as health.
Overview
Drain Life is a single-target Shadow spell granted to every character upon becoming a Wizard. It blends offense with sustain, converting part of the damage it deals into healing for the caster, which keeps a Wizard topped up while soloing. Because its power scales with job level, it stays relevant as the character matures.
Mechanics
The spell deals Shadow-element magic damage to the target and heals the caster for a share of the damage inflicted.
Damage formula: Damage = (300 + 300 × JobLevel ÷ 100) % of MATK.
Healing: the caster recovers 50 % of the damage dealt as health. Damage taken from non-living targets such as Ice Wall is not converted into healing.
Because the damage rises with the caster's job level, the heal returned also grows as the character advances.
Notes
- Granted automatically on becoming a Wizard.
- Heals the caster for half of the damage dealt; striking skill barriers such as Ice Wall returns no healing.
- This skill can be copied by classes with Plagiarism or Reproduce.