Search results
Appearance
- The [[Instance System#Recovery penalties inside instances|recovery penalty]] and the [[Instance System#Checkpoints (Save Point System [[Category:Instances]] ...2 KB (245 words) - 09:50, 23 July 2026
- This page explains how instances work on Vortex Legends: how to enter them, the rules your party must meet, * It has a '''time limit''' — once it expires, the instance closes. Some instances also close after being left idle for too long. ...8 KB (1,201 words) - 09:45, 23 July 2026
- The [[Instance System#Recovery penalties inside instances|recovery penalty]] and the [[Instance System#Checkpoints (Save Point System [[Category:Instances]] ...2 KB (259 words) - 09:50, 23 July 2026
- The [[Instance System#Recovery penalties inside instances|recovery penalty]] and the [[Instance System#Checkpoints (Save Point System [[Category:Instances]] ...2 KB (265 words) - 09:50, 23 July 2026
- * [[Instance Maps]] — maps tied to [[Instances]]. ...444 bytes (60 words) - 09:45, 23 July 2026
- The [[Instance System#Recovery penalties inside instances|recovery penalty]] and the [[Instance System#Checkpoints (Save Point System [[Category:Instances]] ...2 KB (271 words) - 09:50, 23 July 2026
- ...larger, well-organised group and is the toughest step up from the standard instances, demanding a full team composition and real coordination. The [[Instance System#Recovery penalties inside instances|recovery penalty]] and the [[Instance System#Checkpoints (Save Point System ...2 KB (302 words) - 09:50, 23 July 2026
- ...e Role system''' assigns every party member one of four combat roles. Many instances and raids use it both as an '''entry requirement''' (your party may need a ...s damage while teammates heal, support and attack from safer positions. In instances that track threat, the Tank is the role that keeps bosses facing away from ...3 KB (540 words) - 09:50, 23 July 2026
- * '''Respawn inside the instance.''' When you die in one of these instances, you '''respawn at the current checkpoint inside the instance''' rather tha ...— each one decides whether the system fits its design. Simpler or shorter instances may not have them at all. ...2 KB (354 words) - 09:50, 23 July 2026
- * Inside instances, the restored HP is reduced by that instance's heal penalty. * The heal reduction inside instances means the revived ally may come back with less than the listed percentage i ...2 KB (397 words) - 16:49, 20 July 2026
- <p style="margin:.4em 0 0; font-size:.95em;">Custom systems: instances, buffs, commands and more.</p> ...2 KB (317 words) - 09:45, 23 July 2026
- ...in:.5em 0 0;">Custom systems: the buff system, client commands, custom UI, instances and more.</p> ...4 KB (583 words) - 11:53, 22 July 2026
- * The 7-hit cancellation counts hits received, not damage instances from a single attack. ...2 KB (294 words) - 09:51, 23 July 2026
- == Parties and instances == ...w much threat each party member is generating. It is only available inside instances and requires the threat overlay system to be enabled on the server. ''(Cust ...8 KB (1,272 words) - 10:10, 16 June 2026
- <p style="margin:.5em 0 0;">How instances work: battle roles, difficulty levels, entry restrictions, and the recovery ...5 KB (735 words) - 10:02, 30 July 2026
- * Inside instances the HP portion of the heal is subject to the instance heal-reduction penalt ...3 KB (496 words) - 09:51, 23 July 2026
- * '''Instances:''' Polymorph is disabled inside instance maps. ...3 KB (512 words) - 09:49, 23 July 2026
- The command is only available inside instances. Using <code>@aggro start</code> outside of an instance has no effect. ...4 KB (630 words) - 09:50, 23 July 2026
- ...behind the [[Battle Roles]] system and is active inside [[Instance System|instances]] only — monsters in the open world use the classic behavior. ...4 KB (633 words) - 16:35, 12 July 2026
- [[Category:Instances]] ...5 KB (734 words) - 09:50, 23 July 2026