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Lord Knight

From Vortex Legends
Revision as of 18:46, 25 June 2026 by Admin (talk | contribs) (class-wiki: Head Crush 200% base, SP 13-25, CD 2.7-1.5)

Lord Knight is the transcendent class of the Knight, advancing from the Swordsman line on Vortex Legends. Lord Knights refine the Knight's brute-force melee combat into a more complete fighting style, adding powerful self-buffs, a dedicated defensive stance, and two signature attacks that reward both sword and spear builds.

Where the Knight splits cleanly between sword pressure and spear versatility, the Lord Knight ties both paths together. Aura Blade and Concentration sharpen raw output, Tension Relax restores staying power between fights, and Berserk turns the Lord Knight into an unstoppable but reckless juggernaut. Parrying adds a reliable block against physical attackers, while Spiral Pierce and Head Crush give spear and counter builds devastating finishing blows.

A Lord Knight built around Berserk trades all defense for overwhelming offense, making support and timing essential. A more measured build leans on Concentration and Parrying to stay durable while still hitting hard. Either way, the class keeps the Knight's role as a frontline melee powerhouse.


Aura Blade

Aura Blade
JobLord Knight
TypeActive (Support)
TargetSelf
Max level5
SP cost16 → 40
Duration60 → 300 s
RequiresSword Mastery Lv 5

Aura Blade wraps the Lord Knight's weapon in a glowing aura that adds a flat amount of bonus damage to every strike. Because the bonus is a fixed value rather than a percentage, it is especially valuable for fast, multi-hit attacks. The effect lasts longer at higher ranks and is cancelled if the weapon is unequipped.

→ Full article: Aura Blade


Concentration

Concentration
JobLord Knight
TypeActive (Support)
TargetSelf
Max level5
SP cost13 → 25
Duration30 → 150 s
RequiresIncrease HP Recovery Lv 5, Endure Lv 1, Aura Blade Lv 3

Concentration is an aggressive combat stance that sharpens attack power and accuracy while lowering the Lord Knight's own defense. It also grants the Endure effect for the duration, letting the user keep attacking through interruptions. The defensive drop makes it a high-risk, high-reward buff best used when the Lord Knight intends to press the offensive.

→ Full article: Concentration


Tension Relax

Tension Relax
JobLord Knight
TypeActive (Support)
TargetSelf
Max level5
SP cost15
Duration60 s
Cooldown70 → 30 s
RequiresIncrease HP Recovery Lv 10, Concentration Lv 3

Tension Relax lets the Lord Knight sit down to recover, instantly restoring a portion of maximum HP and greatly speeding up natural HP and SP regeneration while seated. The effect ends the moment the user stands, takes damage, uses an item, or changes equipment. It can also be used to cancel Berserk safely, making it a key recovery tool between heavy fights.

→ Full article: Tension Relax


Berserk

Berserk
JobLord Knight
TypeActive (Support)
TargetSelf
Max level1
SP cost150
Duration300 s
RequiresTension Relax Lv 1, Job Level 50

Berserk throws the Lord Knight into a furious rage that massively boosts maximum HP, physical attack, attack speed, and movement speed, while granting Endure. The cost is steep: defense is reduced to nothing, evasion drops sharply, and the user steadily loses HP over time and cannot be healed or change equipment. It is the defining high-risk skill of the class, demanding strong support and careful timing.

→ Full article: Berserk


Parrying

Parrying
JobLord Knight
TypeActive (Support)
TargetSelf
Max level5
SP cost30
Duration30 → 150 s
RequiresProvoke Lv 3, Heavy Weapon Training Lv 5

Parrying is a defensive stance that gives the Lord Knight a chance to block incoming weapon-based physical attacks outright, as long as a two-handed sword, spear, or axe is equipped. While it does nothing against magic, it dramatically improves survivability against melee and ranged physical attackers, pairing naturally with two-handed builds.

→ Full article: Parrying


Spiral Pierce

Spiral Pierce
JobLord Knight
TypeOffensive (Physical)
TargetSingle enemy
ElementWeapon
Max level5
SP cost18 → 30
Range7 → 9 cells
RequiresSpear Mastery Lv 10, Pierce Lv 5, Riding Lv 1

Spiral Pierce drives a spear into a single enemy five times in a spinning thrust, with every hit ignoring the target's physical defense and briefly immobilizing it. Its damage is driven by the weapon's weight and refine rather than raw attack, so heavy, well-upgraded spears benefit the most. It is the premier single-target finisher for spear-focused Lord Knights.

→ Full article: Spiral Pierce


Head Crush

Head Crush
JobLord Knight
TypeOffensive (Physical)
TargetSingle enemy
ElementWeapon
Max level5
SP cost13 → 25
Range3 cells
RequiresAuto Counter Lv 3

Head Crush is a brutal single strike aimed at the enemy's head, with a high chance to inflict Bleeding. Its damage scales with the Lord Knight's STR and is doubled when wielding a two-handed weapon. The cast cannot be interrupted, though the blow fails outright against Boss monsters and never causes Undead or Demon enemies to bleed.

→ Full article: Head Crush


Inherited skills

Lord Knight retains all Swordsman and Knight skills.


See also

Transcendent Classes · Knight · Swordsman · Second Classes