Lord Knight
Lord Knight is the transcendent class of the Knight, advancing from the Swordsman line on Vortex Legends. Lord Knights refine the Knight's brute-force melee combat into a more complete fighting style, adding powerful self-buffs, a dedicated defensive stance, and two signature attacks that reward both sword and spear builds.
Where the Knight splits cleanly between sword pressure and spear versatility, the Lord Knight ties both paths together. Aura Blade and Concentration sharpen raw output, Tension Relax restores staying power between fights, and Berserk turns the Lord Knight into an unstoppable but reckless juggernaut. Parrying adds a reliable block against physical attackers, while Spiral Pierce and Head Crush give spear and counter builds devastating finishing blows.
A Lord Knight built around Berserk trades all defense for overwhelming offense, making support and timing essential. A more measured build leans on Concentration and Parrying to stay durable while still hitting hard. Either way, the class keeps the Knight's role as a frontline melee powerhouse.
Aura Blade
| Job | Lord Knight |
|---|---|
| Type | Active (Support) |
| Target | Self |
| Max level | 5 |
| SP cost | 16 → 40 |
| Duration | 60 → 300 s |
| Requires | Sword Mastery Lv 5 |
Aura Blade wraps the Lord Knight's weapon in a glowing aura that adds a flat amount of bonus damage to every strike. Because the bonus is a fixed value rather than a percentage, it is especially valuable for fast, multi-hit attacks. The effect lasts longer at higher ranks and is cancelled if the weapon is unequipped.
→ Full article: Aura Blade
Concentration
| Job | Lord Knight |
|---|---|
| Type | Active (Support) |
| Target | Self |
| Max level | 5 |
| SP cost | 13 → 25 |
| Duration | 30 → 150 s |
| Requires | Increase HP Recovery Lv 5, Endure Lv 1, Aura Blade Lv 3 |
Concentration is an aggressive combat stance that sharpens attack power and accuracy while lowering the Lord Knight's own defense. It also grants the Endure effect for the duration, letting the user keep attacking through interruptions. The defensive drop makes it a high-risk, high-reward buff best used when the Lord Knight intends to press the offensive.
→ Full article: Concentration
Tension Relax
| Job | Lord Knight |
|---|---|
| Type | Active (Support) |
| Target | Self |
| Max level | 5 |
| SP cost | 15 |
| Duration | 60 s |
| Cooldown | 70 → 30 s |
| Requires | Increase HP Recovery Lv 10, Concentration Lv 3 |
Tension Relax lets the Lord Knight sit down to recover, instantly restoring a portion of maximum HP and greatly speeding up natural HP and SP regeneration while seated. The effect ends the moment the user stands, takes damage, uses an item, or changes equipment. It can also be used to cancel Berserk safely, making it a key recovery tool between heavy fights.
→ Full article: Tension Relax
Berserk
| Job | Lord Knight |
|---|---|
| Type | Active (Support) |
| Target | Self |
| Max level | 1 |
| SP cost | 150 |
| Duration | 300 s |
| Requires | Tension Relax Lv 1, Job Level 50 |
Berserk throws the Lord Knight into a furious rage that massively boosts maximum HP, physical attack, attack speed, and movement speed, while granting Endure. The cost is steep: defense is reduced to nothing, evasion drops sharply, and the user steadily loses HP over time and cannot be healed or change equipment. It is the defining high-risk skill of the class, demanding strong support and careful timing.
→ Full article: Berserk
Parrying
| Job | Lord Knight |
|---|---|
| Type | Active (Support) |
| Target | Self |
| Max level | 5 |
| SP cost | 30 |
| Duration | 30 → 150 s |
| Requires | Provoke Lv 3, Heavy Weapon Training Lv 5 |
Parrying is a defensive stance that gives the Lord Knight a chance to block incoming weapon-based physical attacks outright, as long as a two-handed sword, spear, or axe is equipped. While it does nothing against magic, it dramatically improves survivability against melee and ranged physical attackers, pairing naturally with two-handed builds.
→ Full article: Parrying
Spiral Pierce
| Job | Lord Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 18 → 30 |
| Range | 7 → 9 cells |
| Requires | Spear Mastery Lv 10, Pierce Lv 5, Riding Lv 1 |
Spiral Pierce drives a spear into a single enemy five times in a spinning thrust, with every hit ignoring the target's physical defense and briefly immobilizing it. Its damage is driven by the weapon's weight and refine rather than raw attack, so heavy, well-upgraded spears benefit the most. It is the premier single-target finisher for spear-focused Lord Knights.
→ Full article: Spiral Pierce
Head Crush
| Job | Lord Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 13 → 25 |
| Range | 3 cells |
| Requires | Auto Counter Lv 3 |
Head Crush is a brutal single strike aimed at the enemy's head, with a high chance to inflict Bleeding. Its damage scales with the Lord Knight's STR and is doubled when wielding a two-handed weapon. The cast cannot be interrupted, though the blow fails outright against Boss monsters and never causes Undead or Demon enemies to bleed.
→ Full article: Head Crush
Inherited skills
Lord Knight retains all Swordsman and Knight skills.