Charge Attack
| Job | Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy |
| Max level | 1 |
| SP cost | 15 |
| Cast time | 0.5 s (uninterruptible) |
| Cooldown | 5 s |
| Range | 14 cells |
Overview
Charge Attack launches the Knight across the map at a target up to fourteen cells away, dealing physical damage on impact. The skill rewards picking distant targets: the farther the Knight travels, the more damage is dealt. Two-handed weapons double the final damage. There is also a chance to stun the target on arrival. The cast cannot be interrupted. Charge Attack is a single-rank platinum skill unlocked automatically at job change.
Mechanics
Single rank only. No leveling variation.
Cast time: 0.5 s. This cast cannot be interrupted by damage (it is fully fixed).
Cooldown: 5 seconds after use.
Range: Up to 14 cells.
Damage by distance traveled:
- 0–3 cells: 150% ATK
- 4–7 cells: 200% ATK
- 8–11 cells: 250% ATK
- 12–14 cells: 300% ATK
Two-handed weapon modifier: If a two-handed weapon is equipped (Two-Handed Sword, Two-Handed Spear, or Two-Handed Axe), the final damage is doubled.
Combined maximums:
- Maximum range, one-handed weapon: 300% ATK
- Maximum range, two-handed weapon: 600% ATK
Stun: 25% chance to inflict Stun on the target.
Restrictions:
- Cannot be used in War of Emperium (WoE).
- Cannot be used in Battlegrounds (BG).
Notes
Charge Attack does not require a specific weapon type to activate. The two-handed multiplier applies based on what is equipped at the time of the cast, not at the time of impact.
Because the cast cannot be interrupted, Charge Attack can be activated safely even under incoming fire. The 5-second cooldown limits its use to roughly once per engagement opener.