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Bash

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Bash
JobSwordsman
TypeActive (Physical)
TargetSingle enemy
ElementWeapon
Max level10
SP cost5 → 10
RangeMelee

Overview

Bash is the Swordsman's primary offensive skill: a single forceful melee strike that scales its damage sharply with skill level and also improves accuracy. With Fatal Blow learned, each Bash has a chance to Stun the target. Bash is usable with any melee weapon, though it benefits from sword-focused passives when a sword is equipped.

Mechanics

Damage formula:

Damage = (100 + 30 × SkillLv) % of ATK

This results in 130% at level 1 and 400% at level 10.

Hit rate bonus: the final hit rate is increased by 5 × SkillLv % per level (applied multiplicatively to the resolved hit rate).

With Fatal Blow: Stun chance = 5 × FatalBlowLv %

The stun check triggers on every successful Bash hit, regardless of Bash level.

With Mighty Bash (Knight passive): When wielding a One-Handed or Two-Handed Sword, damage is further increased by 4 × MightyBashLv % of the current Bash damage.

Leveling

Level SP cost Damage
1 5 130%
2 6 160%
3 6 190%
4 7 220%
5 7 250%
6 8 280%
7 8 310%
8 9 340%
9 9 370%
10 10 400%

Notes

  • Bash Lv 5 is required for Magnum Break.
  • Bash Lv 7 is required for Fatal Blow.
  • Bash Lv 10 is required for Bowling Bash (Knight).
  • The skill is usable with any melee weapon, not only swords.