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Jupitel Thunder

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Jupitel Thunder
JobWizard
TypeOffensive (Magic)
TargetSingle enemy
ElementWind
Max level10
SP cost20 → 47 (+3 per level)
Range9 cells
Cast time2.5 s → 7 s (increases with level)
RequiresLightning Bolt Lv 1

Jupitel Thunder hurls a spinning ball of Wind energy that strikes a single enemy several times and pushes it back.

Overview

Jupitel Thunder is a single-target Wind attack that combines repeated hits with strong knockback, letting a Wizard hammer one foe while shoving it out of reach. It is a prerequisite for both Lord of Vermilion and Storm Gust, making it a core early Wizard pick. It requires Lightning Bolt to learn.

Mechanics

The spell launches a ball of energy that bores into the target, dealing several Wind hits and knocking the enemy back. The knockback resolves a fraction of a second after the cast, so another spell can be queued before the push lands.

Damage formula (per hit): Damage = 100 % of MATK.

The number of hits and the distance of the knockback both increase with level, from 3 hits and a 2-cell push at Level 1 to 12 hits and a 7-cell push at Level 10.

Leveling

Level Damage per hit (% MATK) Hits Knockback (cells) SP
1 100 3 2 20
3 100 5 3 26
5 100 7 4 32
7 100 9 5 38
10 100 12 7 47

Notes

  • The knockback resolves slightly after the cast, allowing another spell to be started during the gap.
  • This skill can be copied by classes with Plagiarism or Reproduce.