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Frostbite

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Frostbite
JobWizard
TypePassive
Max level10
RequiresCold Bolt Lv 5

Frostbite sharpens the Wizard's chill so that every single-target Water spell they cast has a chance to leave the victim Freezing.

Overview

Frostbite is the entry passive of the Frost (Water) branch. It folds soft crowd control into the Wizard's ordinary Water bolts at no extra SP cost, weaving a chilling effect into normal damage. It anchors the branch that continues through Frost Nova and the High Wizard skill Ice Block.

Mechanics

Whenever the caster lands a single-target (non-ground) Water-element spell, that hit has a chance to inflict Freezing on the target.

Chance formula: Freeze chance = 5 + 3 × SkillLv (%), from 8% at Level 1 up to 35% at Level 10.

Duration formula: Freezing lasts 3 + 0.3 × SkillLv seconds, from about 3.3 s up to 6 s.

Only single-target Water magic benefits. Area Water spells such as Storm Gust are excluded, so the effect cannot be chain-applied by a multi-hit field. The status it applies is Freezing, a chilling slow, rather than the harder Frozen state.

Leveling

Level Freeze chance Duration (sec)
1 8% 3.3
3 14% 3.9
5 20% 4.5
7 26% 5.1
10 35% 6.0

Notes

  • Pairs naturally with Cold Bolt, the branch's main single-target Water attack.