Champion
Champion
The Champion is the transcendent second class of the Monk, advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.
Champion-Exclusive Skills
Raging Palm Strike
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 5 |
| SP cost | 2 → 10 (Lv 1–5) |
| Knockback | 3 cells |
| Requires | Explosion Spirits active |
A ki-charged palm strike usable only while channelling Explosion Spirits. The Champion seems to absorb the blow for a heartbeat before the true impact lands, hurling the enemy backwards. A delayed, hard-hitting punctuation to the combo trance.
Tiger Fist
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 5 |
| SP cost | 4 → 12 (Lv 1–5) |
| Spirit Spheres | 1 |
A combo blow that follows Chain Combo or Combo Finish, striking a single target and threatening to lock it in place. It always marks the victim with a Pressure Point, leaving them briefly more vulnerable to the Champion's own attacks. From here the chain can flow into Chain Crush Combo or finish with Asura Strike.
Chain Crush Combo
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 10 |
| SP cost | 4 → 22 (Lv 1–10) |
| Spirit Spheres | 2 |
The Champion's flurry of a combo finisher, chained after Chain Combo, Combo Finish, or Tiger Fist to rain a burst of rapid blows on a single foe. Connecting refunds a Spirit Sphere and grants Zenith, a short surge of bonus attack power, before the chain can crescendo into Asura Strike.
Dangerous Soul Collect
| Type | Active — Utility |
|---|---|
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Cast time | 2 s |
A short channel that instantly fills the Champion's reserve of Spirit Spheres to the maximum. It removes the need to wait on Summon Spirit Sphere mid-fight, letting the Champion reload between major techniques and stay in the rhythm of combat.
Stone Fist
| Type | Active — Offensive |
|---|---|
| Target | 5×5 AoE (range 5) |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 1 |
| Cooldown | 1 s |
A ranged ki blast that detonates over an area and grows dramatically more powerful when the Champion is fortified by both Steel Body and Tempered Will. Every monster it hits is provoked onto the caster, and each strike layers Stone Guard onto the Champion, steadily building damage reduction. It rewards a tanky, provoke-and-endure playstyle.
Inherited skills
The Champion keeps all Acolyte and Monk skills.