Vitality Serum
| Job | Alchemist |
|---|---|
| Type | Active (Supportive, heal-over-time) |
| Target | Self (spreads to nearby allies) |
| Max level | 5 |
| SP cost | 10 → 30 (Lv 1–5) |
| Range | 9 cells (self-cast) |
| Cast time | 1 → 3 sec (Lv 1–5) |
| After-cast delay | 1.5 sec |
| Duration | 5.5 → 7.5 sec (Lv 1–5) |
| Catalyst | 2 potions per cast (tier by level, see Leveling) |
| Requires | Potion Pitcher Lv 3 |
Overview
Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster's own party, and spreads to allied battleground teammates instead when fought in a battleground.
Mechanics
On cast, the buff spreads to the caster and every ally across the caster's visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out.
Heal formula (per tick, on each affected ally):
HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv
Both the caster's INT and the recipient's own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast.
The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff's lifetime.
Leveling
| Level | Cast time | Duration | Time between pulses | Pulses | SP cost | Catalyst (×2) |
|---|---|---|---|---|---|---|
| 1 | 1.0 sec | 5.5 sec | 1.1 sec | 5 | 10 | Red Potion |
| 2 | 1.5 sec | 6.0 sec | 1.2 sec | 5 | 15 | Orange Potion |
| 3 | 2.0 sec | 6.5 sec | 1.3 sec | 5 | 20 | Orange Potion |
| 4 | 2.5 sec | 7.0 sec | 1.4 sec | 5 | 25 | Yellow Potion |
| 5 | 3.0 sec | 7.5 sec | 1.5 sec | 5 | 30 | Yellow Potion |
Catalysts
Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5.
Notes
- Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
- The heal scales with both the caster's INT and each recipient's own VIT, rewarding pairing a support-built Alchemist with sturdier allies.
- Has no cooldown, so it can be recast as soon as the after-cast delay ends.
- Requires Potion Pitcher at level 3 to learn.