Absorb Spirit Sphere
Appearance
| Aegis name | MO_ABSORBSPIRITS |
|---|---|
| Job | Monk / Champion |
| Type | Active |
| Target | Single (self, ally, or enemy) |
| Max level | 1 |
| SP cost | 5 |
| Range | 9 cells |
| Cast time | 2 s |
Absorb Spirit Sphere
Overview
Absorb Spirit Sphere lets the Monk drain spiritual energy from a target, converting it into SP. It can be used on the caster themselves, on enemy players (in PvP or duel), or on monsters.
Mechanics
Behavior depends on the target:
Against another player (self or enemy in PvP/duel):
- All of the target's spirit spheres are removed.
- The caster gains 7 SP per sphere absorbed.
- Gunslingers and Rebellion-class players are immune (their coins cannot be taken).
Against a monster:
- If the monster has spirit spheres (NPC behavior flag), those are removed with no SP gain.
- Otherwise, there is a 70% chance to absorb SP equal to the monster's level.
- Monsters immune to status effects cannot be targeted.
If neither condition is met (e.g. targeting a player without spheres in a non-PvP map), the skill fails with an error message.
Notes
- This is an effective SP recovery tool in grinding scenarios — a mob with level 70 yields up to 70 SP on a successful absorb.
- The 2-second cast time means positioning matters; use it during downtime between fights rather than in active combat.
- Cannot be used in a PvM context to drain another player's spheres unless you are on a PvP or duel map.