Heaven's Drive
| Aegis name | WZ_HEAVENDRIVE |
|---|---|
| Job | Sage |
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 – 5 s (scales with level) |
Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.
Overview
Heaven's Drive is a ground-targeted area spell. It affects a 3×3 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes.
Mechanics
The spell strikes every target in the area once per level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.
Damage formula (per hit): MATK × 100%, repeated SkillLv times.
So total damage on a single target equals roughly (MATK × 100%) × SkillLv. The cast time grows with level (1 second at Level 1, rising by 1 second per level to 5 seconds at Level 5), trading a longer wind-up for more hits.
Leveling
| Level | Hits | SP cost | Cast time |
|---|---|---|---|
| 1 | 1 | 28 | 1 s |
| 2 | 2 | 32 | 2 s |
| 3 | 3 | 36 | 3 s |
| 4 | 4 | 40 | 4 s |
| 5 | 5 | 44 | 5 s |
Notes
The spikes only reach targets standing on the ground; they cannot strike airborne or otherwise out-of-reach enemies.