Strip Armor
| Job | Rogue |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 3 |
| SP cost | 12 → 20 |
| Range | 1 cell |
| Cast time | 1s |
| After-cast delay | 1s |
| Duration | 10s → 30s |
| Requires | Strip Shield 1 |
Strip Armor strips the armor from an enemy. Against players it removes the equipped armor for a time; against monsters it always succeeds and cuts into their physical defense.
Overview
Strip Armor is a disarming skill aimed at an enemy's armor slot. Against another player it forcibly unequips the armor and prevents re-equipping it for the duration. Against a monster it never misses and reduces the creature's physical defense, letting the Rogue and its allies hit harder.
Mechanics
Against players the skill has a chance to remove the target's armor:
Success vs. players: 5 + 10 × SkillLv + 0.2 × (DEX − TargetDEX) (%)
A higher DEX than the target improves the chance; a lower DEX reduces it. On success the armor is removed and cannot be worn again until the effect ends.
Against monsters the skill always succeeds and lowers the target's physical defense by 25% for the duration.
Leveling
| Level | Success vs. players (equal DEX) | Effect vs. monsters | Duration | SP |
|---|---|---|---|---|
| 1 | 15% | −25% physical defense | 10s | 12 |
| 2 | 25% | −25% physical defense | 20s | 16 |
| 3 | 35% | −25% physical defense | 30s | 20 |
The values shown against players assume equal DEX; the actual chance shifts with the DEX difference.
Notes
Against monsters, Strip Armor is a strong opener that boosts everyone's physical damage against the target. It also enables Gangster's Paradise on the stripped target. It is the prerequisite for Strip Weapon.