Hunter
Hunter is a second class of the Archer line, master of traps, the falcon, and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes.
Skills
Skid Trap
| Aegis name | HT_SKIDTRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 |
A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → Skid Trap for full details.
Land Mine
| Aegis name | HT_LANDMINE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 |
An Earth-element damage trap that explodes in a 5x5 splash, ignoring Flee and defensive cards. Damage scales with DEX and INT. → Land Mine for full details.
Anklesnare
| Aegis name | HT_ANKLESNARE |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 1 |
| SP cost | 12 |
| Range | 3 |
The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → Anklesnare for full details.
Shockwave Trap
| Aegis name | HT_SHOCKWAVE |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 5 |
| SP cost | 45 |
| Range | 3 |
A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → Shockwave Trap for full details.
Sandman
| Aegis name | HT_SANDMAN |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 3 |
| SP cost | 12 |
| Range | 3 |
A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → Sandman for full details.
Trap Research
| Aegis name | RA_RESEARCHTRAP |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
A passive mastery granting bonus INT, extended trap throw range, and the ability to place traps on other players. → Trap Research for full details.
Flasher
| Aegis name | HT_FLASHER |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 5 |
| SP cost | 12 |
| Range | 3 |
A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → Flasher for full details.
Freezing Trap
| Aegis name | HT_FREEZINGTRAP |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 |
A Water-element trap that both damages and Freezes enemies in a 3x3 splash, locking them in place. → Freezing Trap for full details.
Blast Mine
| Aegis name | HT_BLASTMINE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 |
A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → Blast Mine for full details.
Claymore Trap
| Aegis name | HT_CLAYMORETRAP |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 |
The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → Claymore Trap for full details.
Remove Trap
| Aegis name | HT_REMOVETRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 1 |
| SP cost | 5 |
| Range | 2 |
Clears a placed trap without triggering it — the safe way to remove an occupied Anklesnare. → Remove Trap for full details.
Talkie Box
| Aegis name | HT_TALKIEBOX |
|---|---|
| Job | Hunter |
| Type | Active |
| Max level | 1 |
| SP cost | 1 |
| Range | 3 |
A novelty trap that displays a custom message when a player steps on it. → Talkie Box for full details.
Beast Bane
| Aegis name | HT_BEASTBANE |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 5 |
A passive mastery adding up to +10 ATK against Brute, Fish, Insect and Doram targets. → Beast Bane for full details.
Falconry Mastery
| Aegis name | HT_FALCON |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → Falconry Mastery for full details.
Steel Crow
| Aegis name | HT_STEELCROW |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
A passive mastery that increases Blitz Beat damage and raises the auto-Blitz proc chance. → Steel Crow for full details.
Arrow Training
| Aegis name | HT_ARROWTRAIN |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
A passive mastery granting up to +10% bow damage while a bow is equipped. → Arrow Training for full details.
Blitz Beat
| Aegis name | HT_BLITZBEAT |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Max level | 5 |
| SP cost | 10 → 22 |
| Range | 5 |
The falcon's signature splash attack, hitting up to five times and also firing automatically from normal bow attacks. → Blitz Beat for full details.
Detect
| Aegis name | HT_DETECTING |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 4 |
| SP cost | 8 |
| Range | 3 → 9 |
Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → Detect for full details.
Spring Trap
| Aegis name | HT_SPRINGTRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Trap |
| Max level | 5 |
| SP cost | 10 |
| Range | 4 → 8 |
Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → Spring Trap for full details.
Beast Strafing
| Aegis name | HT_POWER |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Max level | 10 |
| SP cost | 12 → 16 |
A two-hit combo follow-up to Double Strafing that deals heavy damage, but only to beast-type creatures. → Beast Strafing for full details.
Inherited skills
The Hunter also keeps all Archer skills.
Advancement
The Hunter advances to the Sniper. See Second Classes.