Flasher
| Aegis name | HT_FLASHER |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 12 |
| Range | 3 cells |
| Duration | 150s → 30s armed / 30s Blind |
| Catalyst | 1 Trap |
| Requires | Skid Trap 1 |
Flasher (HT_FLASHER) is a control trap of the Hunter class that Blinds enemies caught in its blast.
Overview
Flasher is a status trap that inflicts the Blind status, sharply reducing an enemy's hit and flee rates and obscuring their vision.
Mechanics
The trap arms on the ground and triggers when an enemy enters its cell, applying Blind to targets in its splash for up to 30 seconds, then breaking. It deals no damage. Blind lowers the victim's accuracy and dodge and narrows their on-screen view, making it a useful softening tool before engaging.
Only up to three of this Hunter's Flasher traps can be active at once. Each cast consumes one Trap.
Leveling
Flasher has 5 levels. Higher levels shorten how long the trap remains armed; the Blind duration and SP cost stay constant.
| Level | Trap lifetime | Blind | SP |
|---|---|---|---|
| 1 | 150s | 30s | 12 |
| 2 | 120s | 30s | 12 |
| 3 | 90s | 30s | 12 |
| 4 | 60s | 30s | 12 |
| 5 | 30s | 30s | 12 |
Requirements
Consumes 1 Trap per cast.
Notes
Flasher is a setup and disruption trap; blinding an enemy before a fight cripples both their offense and their evasion. It requires Skid Trap level 1 to learn.