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Heaven's Drive: Difference between revisions

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== Overview ==
== Overview ==
Heaven's Drive is a ground-targeted area spell. It affects a 3×3 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes.
Heaven's Drive is a ground-targeted area spell. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. It can also strike hidden and cloaked enemies in the area.


== Mechanics ==
== Mechanics ==
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== Notes ==
== Notes ==
The spikes only reach targets standing on the ground; they cannot strike airborne or otherwise out-of-reach enemies.
* The spell reveals and hits hidden or cloaked enemies caught in the area.
* The spikes only reach targets on the ground; they cannot strike airborne or otherwise out-of-reach enemies.


[[Category:Sage skills]]
[[Category:Sage skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Revision as of 20:46, 15 June 2026

Heaven's Drive
Aegis nameWZ_HEAVENDRIVE
JobSage
TypeOffensive (Magic)
TargetGround
ElementEarth
Max level5
SP cost28 / 32 / 36 / 40 / 44
Range9 cells
Cast time1 – 5 s (scales with level)

Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.

Overview

Heaven's Drive is a ground-targeted area spell. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. It can also strike hidden and cloaked enemies in the area.

Mechanics

The spell strikes every target in the area once per level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.

Damage formula (per hit): MATK × 100%, repeated SkillLv times.

So total damage on a single target equals roughly (MATK × 100%) × SkillLv. The cast time grows with level (1 second at Level 1, rising by 1 second per level to 5 seconds at Level 5), trading a longer wind-up for more hits.

Leveling

Level Hits SP cost Cast time
1 1 28 1 s
2 2 32 2 s
3 3 36 3 s
4 4 40 4 s
5 5 44 5 s

Notes

  • The spell reveals and hits hidden or cloaked enemies caught in the area.
  • The spikes only reach targets on the ground; they cannot strike airborne or otherwise out-of-reach enemies.