Heaven's Drive: Difference between revisions
class-wiki: Mage/Sage/Professor migration |
class-wiki: 1:1 audit vs pre-re code (Wizi) |
||
| Line 15: | Line 15: | ||
== Overview == | == Overview == | ||
Heaven's Drive is a ground-targeted area spell. It affects a | Heaven's Drive is a ground-targeted area spell. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. It can also strike hidden and cloaked enemies in the area. | ||
== Mechanics == | == Mechanics == | ||
| Line 40: | Line 40: | ||
== Notes == | == Notes == | ||
The spikes only reach targets | * The spell reveals and hits hidden or cloaked enemies caught in the area. | ||
* The spikes only reach targets on the ground; they cannot strike airborne or otherwise out-of-reach enemies. | |||
[[Category:Sage skills]] | [[Category:Sage skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Revision as of 20:46, 15 June 2026
| Aegis name | WZ_HEAVENDRIVE |
|---|---|
| Job | Sage |
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 – 5 s (scales with level) |
Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.
Overview
Heaven's Drive is a ground-targeted area spell. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. It can also strike hidden and cloaked enemies in the area.
Mechanics
The spell strikes every target in the area once per level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.
Damage formula (per hit): MATK × 100%, repeated SkillLv times.
So total damage on a single target equals roughly (MATK × 100%) × SkillLv. The cast time grows with level (1 second at Level 1, rising by 1 second per level to 5 seconds at Level 5), trading a longer wind-up for more hits.
Leveling
| Level | Hits | SP cost | Cast time |
|---|---|---|---|
| 1 | 1 | 28 | 1 s |
| 2 | 2 | 32 | 2 s |
| 3 | 3 | 36 | 3 s |
| 4 | 4 | 40 | 4 s |
| 5 | 5 | 44 | 5 s |
Notes
- The spell reveals and hits hidden or cloaked enemies caught in the area.
- The spikes only reach targets on the ground; they cannot strike airborne or otherwise out-of-reach enemies.