Jump to content

Shield Chain: Difference between revisions

From Vortex Legends
class-wiki: Crusader balance sync (sha 86ace1e)
class-wiki: sync with the Paladin rework (emulator audit fixes)
 
Line 4: Line 4:
<tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>28 / 31 / 34 / 37 / 40</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 / 25 / 30 / 35 / 40</td></tr>
<tr><th style="text-align:left">Range</th><td>4 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>5 &#8594; 9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shield equipped</td></tr>
<tr><th style="text-align:left">Requires</th><td>Shield Boomerang Lv 5</td></tr>
</table>
</table>


'''Shield Chain''' is an offensive physical skill of the [[Paladin]] class that lashes out at a single enemy with the equipped shield, landing a rapid chain of strikes. It requires a shield to be equipped and rewards a tank build that keeps Auto Guard running.
'''Shield Chain''' is an offensive physical skill of the [[Paladin]] class that hurls the equipped shield at a single enemy, landing a rapid chain of five strikes. It is the shield build's main damage skill, and its power comes from the shield itself rather than from a weapon.


== Overview ==
== Overview ==


Shield Chain delivers several quick shield blows to one target at short range. It is the Paladin's main physical nuke for a shield-focused build, and its damage is sharpened while the Paladin is actively guarding.
Shield Chain delivers five quick shield blows to one target from a distance that grows with skill level. Because its damage is built from the shield's weight, refine level and the Paladin's VIT, it rewards the same tanky gear a Paladin already wants, letting a defensive build contribute real damage without swapping equipment.


== Mechanics ==
== Mechanics ==


The skill hits the target up to 5 times in a single cast. A shield must be equipped to use it.
The skill hits the target '''5 times''' in a single cast. A shield must be equipped.


'''Damage formula:''' Damage = 150 + 30 × SkillLv (% of ATK)
'''Damage formula:''' Damage per hit = 100 + 20 × SkillLv (% of ATK), where ATK = BaseATK + shield weight + 5 × Refine + VIT


'''Effect:''' While [[Auto Guard]] is active, Shield Chain gains a flat +10% additional damage, tying the Paladin's offense to keeping their defensive stance up.
'''Element:''' The strikes are forced to Neutral, so weapon elements and elemental endowments do not change them.
 
'''Accuracy:''' Shield Chain gains a flat +20 Hit, applied after the usual accuracy cap, which makes it land reliably even against evasive targets.
 
'''Other bonuses:''' The skill does not benefit from weapon mastery bonuses or elemental weapon endowments, and it is not amplified by [[Auto Guard]].


== Requirements ==
== Requirements ==


A shield must be equipped.
A shield must be equipped for the skill to be used.
 
== Leveling ==
 
{| class="wikitable"
! Level !! Damage per hit (% of ATK) !! SP cost !! Range
|-
| 1 || 120% || 20 || 5 cells
|-
| 2 || 140% || 25 || 6 cells
|-
| 3 || 160% || 30 || 7 cells
|-
| 4 || 180% || 35 || 8 cells
|-
| 5 || 200% || 40 || 9 cells
|}


== Notes ==
== Notes ==


* The Auto Guard bonus is a flat +10% at any Auto Guard level, part of a self-reinforcing tank loop: maintaining Auto Guard for survivability also increases Shield Chain's output.
* Heavier and more refined shields directly raise Shield Chain's damage, so the shield choice matters as much as the weapon for a shield-focused Paladin.
* In the client the skill's level slider is shown up to 10, but only levels 1 through 5 are fully defined for SP cost. Levels beyond 5 have no defined SP cost and behave as the maximum supported rank.
* Since VIT feeds the damage as well, the stat investment that keeps the Paladin alive also feeds its offense.
* Range grows with level, so at higher ranks Shield Chain can open a fight before the enemy closes in.


[[Category:Paladin skills]]
[[Category:Paladin skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 10:27, 25 September 2026

Shield Chain
JobPaladin
TypeOffensive (Physical)
TargetEnemy
ElementNeutral
Max level5
SP cost20 / 25 / 30 / 35 / 40
Range5 → 9 cells
Cast time1 sec
CatalystShield equipped
RequiresShield Boomerang Lv 5

Shield Chain is an offensive physical skill of the Paladin class that hurls the equipped shield at a single enemy, landing a rapid chain of five strikes. It is the shield build's main damage skill, and its power comes from the shield itself rather than from a weapon.

Overview

Shield Chain delivers five quick shield blows to one target from a distance that grows with skill level. Because its damage is built from the shield's weight, refine level and the Paladin's VIT, it rewards the same tanky gear a Paladin already wants, letting a defensive build contribute real damage without swapping equipment.

Mechanics

The skill hits the target 5 times in a single cast. A shield must be equipped.

Damage formula: Damage per hit = 100 + 20 × SkillLv (% of ATK), where ATK = BaseATK + shield weight + 5 × Refine + VIT

Element: The strikes are forced to Neutral, so weapon elements and elemental endowments do not change them.

Accuracy: Shield Chain gains a flat +20 Hit, applied after the usual accuracy cap, which makes it land reliably even against evasive targets.

Other bonuses: The skill does not benefit from weapon mastery bonuses or elemental weapon endowments, and it is not amplified by Auto Guard.

Requirements

A shield must be equipped for the skill to be used.

Leveling

Level Damage per hit (% of ATK) SP cost Range
1 120% 20 5 cells
2 140% 25 6 cells
3 160% 30 7 cells
4 180% 35 8 cells
5 200% 40 9 cells

Notes

  • Heavier and more refined shields directly raise Shield Chain's damage, so the shield choice matters as much as the weapon for a shield-focused Paladin.
  • Since VIT feeds the damage as well, the stat investment that keeps the Paladin alive also feeds its offense.
  • Range grows with level, so at higher ranks Shield Chain can open a fight before the enemy closes in.