Shield Chain: Difference between revisions
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
class-wiki: Crusader balance sync (sha 86ace1e) |
||
| Line 23: | Line 23: | ||
'''Damage formula:''' Damage = 150 + 30 × SkillLv (% of ATK) | '''Damage formula:''' Damage = 150 + 30 × SkillLv (% of ATK) | ||
'''Effect:''' While [[Auto Guard]] is active, Shield Chain gains additional damage | '''Effect:''' While [[Auto Guard]] is active, Shield Chain gains a flat +10% additional damage, tying the Paladin's offense to keeping their defensive stance up. | ||
== Requirements == | == Requirements == | ||
| Line 31: | Line 31: | ||
== Notes == | == Notes == | ||
* The Auto Guard bonus | * The Auto Guard bonus is a flat +10% at any Auto Guard level, part of a self-reinforcing tank loop: maintaining Auto Guard for survivability also increases Shield Chain's output. | ||
* In the client the skill's level slider is shown up to 10, but only levels 1 through 5 are fully defined for SP cost. Levels beyond 5 have no defined SP cost and behave as the maximum supported rank. | * In the client the skill's level slider is shown up to 10, but only levels 1 through 5 are fully defined for SP cost. Levels beyond 5 have no defined SP cost and behave as the maximum supported rank. | ||
[[Category:Paladin skills]] | [[Category:Paladin skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Revision as of 17:16, 12 September 2026
| Job | Paladin |
|---|---|
| Type | Offensive (Physical) |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 28 / 31 / 34 / 37 / 40 |
| Range | 4 cells |
| Cast time | 1 sec |
Shield Chain is an offensive physical skill of the Paladin class that lashes out at a single enemy with the equipped shield, landing a rapid chain of strikes. It requires a shield to be equipped and rewards a tank build that keeps Auto Guard running.
Overview
Shield Chain delivers several quick shield blows to one target at short range. It is the Paladin's main physical nuke for a shield-focused build, and its damage is sharpened while the Paladin is actively guarding.
Mechanics
The skill hits the target up to 5 times in a single cast. A shield must be equipped to use it.
Damage formula: Damage = 150 + 30 × SkillLv (% of ATK)
Effect: While Auto Guard is active, Shield Chain gains a flat +10% additional damage, tying the Paladin's offense to keeping their defensive stance up.
Requirements
A shield must be equipped.
Notes
- The Auto Guard bonus is a flat +10% at any Auto Guard level, part of a self-reinforcing tank loop: maintaining Auto Guard for survivability also increases Shield Chain's output.
- In the client the skill's level slider is shown up to 10, but only levels 1 through 5 are fully defined for SP cost. Levels beyond 5 have no defined SP cost and behave as the maximum supported rank.