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Drain Life: Difference between revisions

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class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (max level 5, formula, curse, prereq)
 
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<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Shadow</td></tr>
<tr><th style="text-align:left">Element</th><td>Shadow</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>50</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 / 26 / 32 / 38 / 44</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>2 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>2 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Dark Strike Lv 1</td></tr>
</table>
</table>
Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt to the caster as health.
Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt as the caster's health.


== Overview ==
== Overview ==
Drain Life is a single-target Shadow spell granted to every character upon becoming a Wizard. It blends offense with sustain, converting part of the damage it deals into healing for the caster, which keeps a Wizard topped up while soloing. Because its power scales with job level, it stays relevant as the character matures.
Drain Life is the single-target finisher of the Wizard's Shadow branch, learned after Dark Strike. It blends offense and sustain, converting part of the damage it deals into healing for the caster, which keeps a Wizard topped up while soloing. It hits noticeably harder against cursed enemies, so it pairs well with any source of Curse.


== Mechanics ==
== Mechanics ==
The spell deals Shadow-element magic damage to the target and heals the caster for a share of the damage inflicted.
The spell deals Shadow-element magic damage to one target and then heals the caster for a share of the damage inflicted.


Damage formula: Damage = (300 + 300 × JobLevel ÷ 100) % of MATK.
Damage: Damage = 100 + 50 × SkillLv (% of MATK).


Healing: the caster recovers 50 % of the damage dealt as health. Damage taken from non-living targets such as Ice Wall is not converted into healing.
Against a target suffering from Curse the damage is doubled: Damage = 200 + 100 × SkillLv (% of MATK).


Because the damage rises with the caster's job level, the heal returned also grows as the character advances.
Healing: the caster recovers 50 % of the damage actually dealt as health.
 
Damage dealt to skill units such as Ice Wall returns no healing.
 
== Leveling ==
 
{| class="wikitable"
! Level !! Damage (% MATK) !! Damage vs. Cursed (% MATK) !! Health restored !! SP
|-
| 1 || 150 || 300 || 50 % of damage || 20
|-
| 2 || 200 || 400 || 50 % of damage || 26
|-
| 3 || 250 || 500 || 50 % of damage || 32
|-
| 4 || 300 || 600 || 50 % of damage || 38
|-
| 5 || 350 || 700 || 50 % of damage || 44
|}


== Notes ==
== Notes ==
* Granted automatically on becoming a Wizard.
* The healing is based on the damage that actually lands, so reductions on the target lower the amount recovered.
* Heals the caster for half of the damage dealt; striking skill barriers such as Ice Wall returns no healing.
* Striking an Ice Wall or another skill unit gives no healing.
* This skill can be copied by classes with Plagiarism or Reproduce.
* The skill can be copied with Reproduce, but not with Plagiarism.
* Learning it requires Dark Strike Lv 1.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 17:18, 20 August 2026

Drain Life
JobWizard
TypeOffensive (Magic)
TargetSingle enemy
ElementShadow
Max level5
SP cost20 / 26 / 32 / 38 / 44
Range9 cells
Cast time1 s
After-cast delay2 s
RequiresDark Strike Lv 1

Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt as the caster's health.

Overview

Drain Life is the single-target finisher of the Wizard's Shadow branch, learned after Dark Strike. It blends offense and sustain, converting part of the damage it deals into healing for the caster, which keeps a Wizard topped up while soloing. It hits noticeably harder against cursed enemies, so it pairs well with any source of Curse.

Mechanics

The spell deals Shadow-element magic damage to one target and then heals the caster for a share of the damage inflicted.

Damage: Damage = 100 + 50 × SkillLv (% of MATK).

Against a target suffering from Curse the damage is doubled: Damage = 200 + 100 × SkillLv (% of MATK).

Healing: the caster recovers 50 % of the damage actually dealt as health.

Damage dealt to skill units such as Ice Wall returns no healing.

Leveling

Level Damage (% MATK) Damage vs. Cursed (% MATK) Health restored SP
1 150 300 50 % of damage 20
2 200 400 50 % of damage 26
3 250 500 50 % of damage 32
4 300 600 50 % of damage 38
5 350 700 50 % of damage 44

Notes

  • The healing is based on the damage that actually lands, so reductions on the target lower the amount recovered.
  • Striking an Ice Wall or another skill unit gives no healing.
  • The skill can be copied with Reproduce, but not with Plagiarism.
  • Learning it requires Dark Strike Lv 1.