Wind Ivy: Difference between revisions
class-wiki: Wizard/High Wizard migration |
class-wiki: 1:1 audit vs live src (damage, blind, SP, duration, prereq) |
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<tr><th style="text-align:left">Element</th><td>Wind</td></tr> | <tr><th style="text-align:left">Element</th><td>Wind</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>20 / 26 / 32 / 38 / 44</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Area</th><td>5×5 cells</td></tr> | <tr><th style="text-align:left">Area</th><td>5×5 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Cast time</th><td>1.5 s</td></tr> | ||
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr> | |||
<tr><th style="text-align:left">Duration</th><td>5 / 5 / 6 / 6 / 7 s</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Thunderstorm Lv 1</td></tr> | |||
</table> | </table> | ||
Wind Ivy plants a writhing | Wind Ivy plants a writhing whirlwind over a 5×5 area that lashes everything inside with Wind magic once per second. | ||
== Overview == | == Overview == | ||
Wind Ivy is | Wind Ivy is a Wizard skill in the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving a Wind specialist a way to keep pressure on a spot or whittle down a tough target while other spells recover. | ||
== Mechanics == | == Mechanics == | ||
Casting on a target area creates a whirlwind that covers 5×5 cells and lasts for the skill's duration. Every second it strikes every enemy standing inside with Wind-element magic damage and rolls for Blind on each of them. | |||
Damage | Damage per tick: Damage = 50 + 25 × SkillLv (% of MATK). | ||
Blind chance per tick: Chance = 5 + 4 × SkillLv (%). The Blind lasts as long as the field's duration. | |||
Duration and tick count: the field lasts 5 seconds at Levels 1 and 2, 6 seconds at Levels 3 and 4, and 7 seconds at Level 5, hitting once per second. An enemy that stays inside the whole time therefore takes 375 % of MATK at Level 1 and up to 1225 % of MATK at Level 5. | |||
Casting is interrupted if the Wizard is hit while channelling. | |||
== Leveling == | == Leveling == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Damage per tick (% MATK) !! Blind chance !! SP | ! Level !! Damage per tick (% MATK) !! Blind chance per tick !! Ticks !! Total damage (% MATK) !! SP | ||
|- | |- | ||
| 1 || | | 1 || 75 || 9 % || 5 || 375 || 20 | ||
|- | |- | ||
| 2 || | | 2 || 100 || 13 % || 5 || 500 || 26 | ||
|- | |- | ||
| 3 || | | 3 || 125 || 17 % || 6 || 750 || 32 | ||
|- | |- | ||
| 4 || | | 4 || 150 || 21 % || 6 || 900 || 38 | ||
|- | |- | ||
| 5 || | | 5 || 175 || 25 % || 7 || 1225 || 44 | ||
|} | |} | ||
== Notes == | == Notes == | ||
* The field ticks every second | * The field ticks every second, so total output rewards keeping enemies inside the area. | ||
* | * Damage and the Blind roll are applied to every enemy in the area on each tick. | ||
* The whirlwind stays visible for its whole duration even when no enemy is standing on it. | |||
* Up to 3 of these fields can be active per caster at the same time. | |||
* Learning it requires Thunderstorm Lv 1. | |||
[[Category:Wizard skills]] | [[Category:Wizard skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Latest revision as of 17:18, 20 August 2026
| Job | Wizard |
|---|---|
| Type | Offensive (Magic, ground) |
| Target | Ground |
| Element | Wind |
| Max level | 5 |
| SP cost | 20 / 26 / 32 / 38 / 44 |
| Range | 9 cells |
| Area | 5×5 cells |
| Cast time | 1.5 s |
| After-cast delay | 1 s |
| Duration | 5 / 5 / 6 / 6 / 7 s |
| Requires | Thunderstorm Lv 1 |
Wind Ivy plants a writhing whirlwind over a 5×5 area that lashes everything inside with Wind magic once per second.
Overview
Wind Ivy is a Wizard skill in the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving a Wind specialist a way to keep pressure on a spot or whittle down a tough target while other spells recover.
Mechanics
Casting on a target area creates a whirlwind that covers 5×5 cells and lasts for the skill's duration. Every second it strikes every enemy standing inside with Wind-element magic damage and rolls for Blind on each of them.
Damage per tick: Damage = 50 + 25 × SkillLv (% of MATK).
Blind chance per tick: Chance = 5 + 4 × SkillLv (%). The Blind lasts as long as the field's duration.
Duration and tick count: the field lasts 5 seconds at Levels 1 and 2, 6 seconds at Levels 3 and 4, and 7 seconds at Level 5, hitting once per second. An enemy that stays inside the whole time therefore takes 375 % of MATK at Level 1 and up to 1225 % of MATK at Level 5.
Casting is interrupted if the Wizard is hit while channelling.
Leveling
| Level | Damage per tick (% MATK) | Blind chance per tick | Ticks | Total damage (% MATK) | SP |
|---|---|---|---|---|---|
| 1 | 75 | 9 % | 5 | 375 | 20 |
| 2 | 100 | 13 % | 5 | 500 | 26 |
| 3 | 125 | 17 % | 6 | 750 | 32 |
| 4 | 150 | 21 % | 6 | 900 | 38 |
| 5 | 175 | 25 % | 7 | 1225 | 44 |
Notes
- The field ticks every second, so total output rewards keeping enemies inside the area.
- Damage and the Blind roll are applied to every enemy in the area on each tick.
- The whirlwind stays visible for its whole duration even when no enemy is standing on it.
- Up to 3 of these fields can be active per caster at the same time.
- Learning it requires Thunderstorm Lv 1.