Jump to content

Fire Pillar: Difference between revisions

From Vortex Legends
class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (SP cost, cast, damage split + flat)
Line 3: Line 3:
<tr><th style="text-align:left">Job</th><td>Wizard</td></tr>
<tr><th style="text-align:left">Job</th><td>Wizard</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground (trap)</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>75 (all levels)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 to 60 (+5 per level)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3.0 s → 0.3 s (decreases with level)</td></tr>
<tr><th style="text-align:left">Area</th><td>5x5 cells</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2.4 s to 0.6 s (decreases with level)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.5 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 s (the pillar persists on the ground)</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 s (the pillar persists on the ground)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Fire Wall Lv 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Fire Wall Lv 1</td></tr>
</table>
</table>
Fire Pillar plants a hidden Fire-element trap that, when an enemy steps onto it, erupts into a column of flame that strikes several times and briefly halts the victim.
 
Fire Pillar plants a hidden Fire trap that, when an enemy steps onto it, erupts into a column of flame that strikes several times and briefly halts the victim.


== Overview ==
== Overview ==
Fire Pillar is a ground-trap offensive skill from the Wizard's Fire toolkit. It is laid in advance on a chosen cell and only activates when an enemy walks over or beside it, making it useful for guarding chokepoints and zoning. Because the damage ignores the target's defense, it remains effective even against well-armored foes. It requires Fire Wall to learn.
 
Fire Pillar is the ground-trap offensive skill of the Wizard's Fire toolkit. It is laid in advance on a chosen cell and only activates when an enemy walks over or beside it, which makes it useful for guarding chokepoints and for zoning. Because its damage ignores the target's magic defense, it stays effective even against well-armoured enemies.


== Mechanics ==
== Mechanics ==
The trap stays dormant for up to its duration, then bursts when an enemy comes within range, hitting the area around it multiple times. The damage ignores the enemy's defense.


Damage formula (per hit): Damage = (40 + 20 × SkillLv) % of MATK, plus a flat (100 + 50 × SkillLv) added on top of the spell.
The pillar is placed on the targeted cell and lies dormant for up to 30 seconds. When an enemy enters the 5x5 area around it the pillar ignites and erupts, and it can erupt again roughly every two seconds while it lasts.
 
Each eruption deals (67 + 33 × SkillLv) percent of the caster's MATK plus a flat bonus of (50 + 25 × SkillLv), and that total is split evenly over (SkillLv + 2) hits. The damage ignores the target's magic defense.
 
Enemies caught by an eruption are held in place for a short moment, from 0.6 seconds at level 1 up to 2.4 seconds at level 10.


The number of hits rises with skill level, from 3 hits at Level 1 to 12 hits at Level 10. Each victim is held in place (unable to act briefly) for a window that grows from 0.6 s at Level 1 to 2.4 s at Level 10. Higher levels also shorten the cast time sharply.
Up to 5 pillars can be active at once. A pillar cannot be placed on a cell that is already covered by another ground skill, and it does not work on cells protected by Land Protector.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Damage per hit (% MATK) !! Hits !! Hold (sec) !! Cast (sec) !! SP
! Level !! Total damage (% MATK) !! Flat bonus !! Hits !! Hold (sec) !! Cast (sec) !! SP
|-
|-
| 1 || 60 || 3 || 0.6 || 3.0 || 75
| 1 || 100 || 75 || 3 || 0.6 || 2.4 || 15
|-
|-
| 3 || 100 || 5 || 1.0 || 2.4 || 75
| 3 || 166 || 125 || 5 || 1.0 || 2.0 || 25
|-
|-
| 5 || 140 || 7 || 1.4 || 1.8 || 75
| 5 || 232 || 175 || 7 || 1.4 || 1.6 || 35
|-
|-
| 7 || 180 || 9 || 1.8 || 1.2 || 75
| 7 || 298 || 225 || 9 || 1.8 || 1.2 || 45
|-
|-
| 10 || 240 || 12 || 2.4 || 0.3 || 75
| 10 || 397 || 300 || 12 || 2.4 || 0.6 || 60
|}
|}


== Notes ==
== Notes ==
* The damage ignores enemy defense.
 
* The damage ignores enemy magic defense.
* It behaves as a trap, so it must be triggered by an enemy rather than aimed directly at one.
* It behaves as a trap, so it must be triggered by an enemy rather than aimed directly at one.
* Up to 5 pillars can be kept on the field at the same time.
* This skill can be copied by classes with Plagiarism or Reproduce.
* This skill can be copied by classes with Plagiarism or Reproduce.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Revision as of 17:18, 20 August 2026

Fire Pillar
JobWizard
TypeOffensive (Magic)
TargetGround (trap)
ElementFire
Max level10
SP cost15 to 60 (+5 per level)
Range9 cells
Area5x5 cells
Cast time2.4 s to 0.6 s (decreases with level)
After-cast delay0.5 s
Duration30 s (the pillar persists on the ground)
RequiresFire Wall Lv 1

Fire Pillar plants a hidden Fire trap that, when an enemy steps onto it, erupts into a column of flame that strikes several times and briefly halts the victim.

Overview

Fire Pillar is the ground-trap offensive skill of the Wizard's Fire toolkit. It is laid in advance on a chosen cell and only activates when an enemy walks over or beside it, which makes it useful for guarding chokepoints and for zoning. Because its damage ignores the target's magic defense, it stays effective even against well-armoured enemies.

Mechanics

The pillar is placed on the targeted cell and lies dormant for up to 30 seconds. When an enemy enters the 5x5 area around it the pillar ignites and erupts, and it can erupt again roughly every two seconds while it lasts.

Each eruption deals (67 + 33 × SkillLv) percent of the caster's MATK plus a flat bonus of (50 + 25 × SkillLv), and that total is split evenly over (SkillLv + 2) hits. The damage ignores the target's magic defense.

Enemies caught by an eruption are held in place for a short moment, from 0.6 seconds at level 1 up to 2.4 seconds at level 10.

Up to 5 pillars can be active at once. A pillar cannot be placed on a cell that is already covered by another ground skill, and it does not work on cells protected by Land Protector.

Leveling

Level Total damage (% MATK) Flat bonus Hits Hold (sec) Cast (sec) SP
1 100 75 3 0.6 2.4 15
3 166 125 5 1.0 2.0 25
5 232 175 7 1.4 1.6 35
7 298 225 9 1.8 1.2 45
10 397 300 12 2.4 0.6 60

Notes

  • The damage ignores enemy magic defense.
  • It behaves as a trap, so it must be triggered by an enemy rather than aimed directly at one.
  • Up to 5 pillars can be kept on the field at the same time.
  • This skill can be copied by classes with Plagiarism or Reproduce.