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Deluge: Difference between revisions

From Vortex Legends
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
class-wiki: add periodic Freeze debuff on enemies; clarify field boosts all elemental dmg not just magic
 
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'''Deluge''' floods an area of ground with Water energy that amplifies Water-property magic and can freeze enemies who stand in it.
'''Deluge''' floods an area of ground with Water energy that amplifies Water-property magic for anyone fighting inside it.


== Overview ==
== Overview ==
Deluge is one of the Sage's three elemental fields. Cast on the ground, it covers a 7×7 area with Water energy. Anyone fighting inside the field deals more Water-property magic damage, and enemies standing in it risk freezing solid. It is a strong setup tool for Water casters and deals no direct damage of its own.
Deluge is one of the Sage's three elemental fields. Cast on the ground, it covers a 5×5 area with Water energy. Any unit standing in the field gains a boost to its Water-property damage — both magic and elemental physical attacks — making it a strong setup tool for Water attackers. The field itself deals no direct damage, but it periodically threatens enemies standing in it with Freeze.


== Mechanics ==
== Mechanics ==
The field occupies a 7×7 cell area and lasts for the listed duration.
The field occupies a 5×5 cell area and lasts for the listed duration. While standing inside, a unit's Water-property damage (magic and elemental weapon attacks alike) is increased.


While standing inside, a unit's Water-property magic damage is increased by +(10 + 2 × SkillLv)% — that is +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.
Water damage bonus: +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.


Each second, every enemy standing in the field has a (5 + 5 × SkillLv)% chance to be Frozen for 30 seconds (if not already frozen).
Every second, any enemy standing in the field has a (5 + 5 × SkillLv)% chance to be inflicted with Freeze for 12 seconds, if not already affected.


Casting Deluge while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
Casting Deluge while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
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== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! Water magic bonus !! Freeze chance !! Duration
! Level !! SP cost !! Water damage bonus !! Duration
|-
|-
| 1 || 48 || +12% || 10% || 1 min
| 1 || 48 || +12% || 1 min
|-
|-
| 2 || 46 || +14% || 15% || 2 min
| 2 || 46 || +14% || 2 min
|-
|-
| 3 || 44 || +16% || 20% || 3 min
| 3 || 44 || +16% || 3 min
|-
|-
| 4 || 42 || +18% || 25% || 4 min
| 4 || 42 || +18% || 4 min
|-
|-
| 5 || 40 || +20% || 30% || 5 min
| 5 || 40 || +20% || 5 min
|}
|}


== Notes ==
== Notes ==
* The damage bonus applies only to Water-property magic; the field grants no max-HP, attack, or flee bonus.
* The field amplifies Water-property damage only (both magic and elemental physical attacks); it grants no max-HP, attack, or flee bonus, and affects both allies and enemies standing in it equally.
* The Freeze proc affects only enemies inside the field, and only if they are not already frozen.
* Only one elemental field may be active for a caster at a time.
* Only one elemental field may be active for a caster at a time; Volcano, Deluge, and Violent Gale share the same field and gemstone.


[[Category:Sage skills]]
[[Category:Sage skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 13:38, 10 August 2026

Deluge
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
Range2 cells
SP cost48 → 40
Cast time5 sec
Duration1 → 5 min
Catalyst1 Blue Gemstone

Deluge floods an area of ground with Water energy that amplifies Water-property magic for anyone fighting inside it.

Overview

Deluge is one of the Sage's three elemental fields. Cast on the ground, it covers a 5×5 area with Water energy. Any unit standing in the field gains a boost to its Water-property damage — both magic and elemental physical attacks — making it a strong setup tool for Water attackers. The field itself deals no direct damage, but it periodically threatens enemies standing in it with Freeze.

Mechanics

The field occupies a 5×5 cell area and lasts for the listed duration. While standing inside, a unit's Water-property damage (magic and elemental weapon attacks alike) is increased.

Water damage bonus: +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.

Every second, any enemy standing in the field has a (5 + 5 × SkillLv)% chance to be inflicted with Freeze for 12 seconds, if not already affected.

Casting Deluge while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.

Catalysts and requirements

Each cast consumes 1 Blue Gemstone.

Leveling

Level SP cost Water damage bonus Duration
1 48 +12% 1 min
2 46 +14% 2 min
3 44 +16% 3 min
4 42 +18% 4 min
5 40 +20% 5 min

Notes

  • The field amplifies Water-property damage only (both magic and elemental physical attacks); it grants no max-HP, attack, or flee bonus, and affects both allies and enemies standing in it equally.
  • Only one elemental field may be active for a caster at a time.