Jump to content

Game Systems: Difference between revisions

From Vortex Legends
class-wiki: add PK Mode card
class-wiki: add Battlegrounds card
Line 20: Line 20:
<div style="font-size:1.25em; font-weight:700;">🏰 [[Instance System]]</div>
<div style="font-size:1.25em; font-weight:700;">🏰 [[Instance System]]</div>
<p style="margin:.5em 0 0;">How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.</p>
<p style="margin:.5em 0 0;">How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.</p>
</div>
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;">
<div style="font-size:1.25em; font-weight:700;">⚔️ [[Battlegrounds]]</div>
<p style="margin:.5em 0 0;">Objective-based team-vs-team PvP. Queue for a mode, earn Honor by fighting and playing the objective, then trade it for reward badges.</p>
</div>
</div>


Line 45: Line 50:
<div style="font-size:1.25em; font-weight:700;">💀 [[MVP HP Bar]]</div>
<div style="font-size:1.25em; font-weight:700;">💀 [[MVP HP Bar]]</div>
<p style="margin:.5em 0 0;">Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.</p>
<p style="margin:.5em 0 0;">Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.</p>
</div>
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;">
<div style="font-size:1.25em; font-weight:700;">⚔️ [[PK Mode]]</div>
<p style="margin:.5em 0 0;">Competition rules for field MVPs. Only players who declare themselves as competitors can damage the boss, and those players can fight each other for it.</p>
</div>
</div>



Revision as of 16:02, 27 July 2026

Game Systems
Custom systems that change how Vortex Legends plays compared to a standard Ragnarok Online server

Warp travel, personal and shared storage, healing, and save points — all from a single NPC menu available in every town.

Status ailments and debuffs that can be inflicted in combat — what each one does and how to counter it.

How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.

Objective-based team-vs-team PvP. Queue for a mode, earn Honor by fighting and playing the objective, then trade it for reward badges.

Monsters react and adapt during combat — countering player tactics, coordinating with allies, changing phases at low HP, and scaling with instance difficulty.

Achievements track progress per account rather than per character. All your characters share the same progress and rewards.

Real-time threat display during instance encounters. Shows each party member's aggro tier and combat role against the current target.

📊 Recount

Party combat meter that tracks damage done, healing, and damage received — with per-member and per-skill breakdowns.

Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.

Live frames-per-second counter and color-coded network latency display visible while you play.

Replace, re-roll, or destroy the Random Options on your equipment. Includes a material exchange shop to convert salvaged cores into transmutation stones.

Convenience features including shared Zeny, Master Storage, kill tracking, build presets, and more.