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Vitality Serum: Difference between revisions

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Because the heal reads the recipient's own VIT, a sturdier ally is healed for more than a frail one from the same cast.
Because the heal reads the recipient's own VIT, a sturdier ally is healed for more than a frail one from the same cast.


The total duration and the time between pulses both scale with skill level. The number of pulses delivered equals the duration divided by the tick interval: at every level this works out to ten pulses over the buff's lifetime.
The total duration and the time between pulses both scale with skill level. The number of pulses delivered equals the duration divided by the tick interval at every level this works out to ten pulses over the buff's lifetime.


== Leveling ==
== Leveling ==

Revision as of 09:51, 23 July 2026

Vitality Serum
JobCreator
TypeSupportive (heal-over-time)
TargetSelf (area around caster)
ElementNeutral
Max level5
SP cost30
Range9 cells
Cast time3.2 sec
After-cast delay2 sec
Cooldown20 sec
Duration10 → 30 sec (Lv 1–5)
CatalystHealing Serum ×1

Overview

Vitality Serum mists a restorative chemical over the Creator and nearby allies, granting a sustained heal-over-time. The serum rewards toughness: the more VIT a recipient has, the more HP each pulse restores, making it especially valuable on front-line, high-VIT party members. The effect reaches the caster and party members nearby, and spreads to battleground teammates when fought in a battleground.

Mechanics

On cast, the buff is applied to the caster and to allies within an 18-cell splash. While the buff lasts, it heals the recipient at a fixed interval (the serum's tick rate) until the buff expires.

Heal formula (per tick, on each affected ally):

 HP per tick = RecipientVIT × SkillLv

Because the heal reads the recipient's own VIT, a sturdier ally is healed for more than a frail one from the same cast.

The total duration and the time between pulses both scale with skill level. The number of pulses delivered equals the duration divided by the tick interval — at every level this works out to ten pulses over the buff's lifetime.

Leveling

Level Duration Time between pulses Pulses SP cost
1 10 sec 1.0 sec 10 30
2 15 sec 1.5 sec 10 30
3 20 sec 2.0 sec 10 30
4 25 sec 2.5 sec 10 30
5 30 sec 3.0 sec 10 30

Notes

  • Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
  • The HP healed each pulse scales with the recipient's VIT, so it is most effective on tanky allies.
  • Each cast consumes one Healing Serum.