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== Requirements ==
Consumes 1 Trap per cast.


== Notes ==
== Notes ==

Revision as of 16:50, 20 July 2026

Sandman
JobHunter
TypeActive
TargetGround
Max level3
SP cost12
Range3 cells
Duration150s → 90s armed / 30s Sleep
Catalyst1 Trap
RequiresSkid Trap 1

Sandman is a control trap of the Hunter class that puts enemies to Sleep.

Overview

Sandman is a status trap. When triggered it has a chance to inflict the Sleep status on enemies in its splash, leaving them helpless until they are struck or the effect ends.

Mechanics

The trap arms on the ground and triggers when an enemy steps onto it, applying Sleep to targets in a 5x5 splash for up to 30 seconds, then breaking. It deals no damage. Sleep immobilizes and silences the victim, but the first hit they take wakes them, so it pairs poorly with immediate follow-up damage and well with setup or escape.

Its throwing range can be extended by Trap Research. Each cast consumes one Trap.

Leveling

Sandman has 3 levels. Higher levels shorten how long the trap remains armed; the Sleep duration and SP cost stay constant.

Level Trap lifetime Sleep SP
1 150s 30s 12
2 120s 30s 12
3 90s 30s 12

Notes

Sandman is a crowd-control and escape tool; because any damage wakes a sleeping target, it is best used to disengage rather than to set up a kill. It requires Skid Trap level 1 to learn.