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Hunter: Difference between revisions

From Vortex Legends
class-wiki: Hunter tree
 
class-wiki: Hunter v2
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'''Hunter''' is a [[Second Classes|second class]] of the Archer line, master of traps, the falcon, and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes.
'''Hunter''' is a [[Second Classes|second class]] of the Archer line, master of traps, the falcon and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes. On VortexRo the Hunter also gains two custom branches: the '''Marksman''' line (Hunter's Mark) and the '''Beast Master''' line (a tameable beast companion).


== Skills ==
== Skills ==
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → '''[[Skid Trap]]''' for full details.
A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → '''[[Skid Trap]]'''


=== Land Mine ===
=== Land Mine ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Earth</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
An Earth-element damage trap that explodes in a 5x5 splash, ignoring Flee and defensive cards. Damage scales with DEX and INT. → '''[[Land Mine]]''' for full details.
An Earth-element damage trap that explodes in a splash, ignoring Flee and defensive cards. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → '''[[Land Mine]]'''


=== Anklesnare ===
=== Ankle Snare ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Anklesnare</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ankle Snare</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_ANKLESNARE</code></td></tr>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_ANKLESNARE</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → '''[[Anklesnare]]''' for full details.
The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → '''[[Ankle Snare]]'''


=== Shockwave Trap ===
=== Shockwave Trap ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>45</td></tr>
<tr><th style="text-align:left">SP cost</th><td>45</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → '''[[Shockwave Trap]]''' for full details.
A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → '''[[Shockwave Trap]]'''


=== Sandman ===
=== Sandman ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>3</td></tr>
<tr><th style="text-align:left">Max level</th><td>3</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → '''[[Sandman]]''' for full details.
A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → '''[[Sandman]]'''


=== Trap Research ===
=== Trap Research ===
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive mastery granting bonus INT, extended trap throw range, and the ability to place traps on other players. → '''[[Trap Research]]''' for full details.
A passive mastery granting +1 INT per level and extended trap throw range. → '''[[Trap Research]]'''


=== Flasher ===
=== Flasher ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → '''[[Flasher]]''' for full details.
A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → '''[[Flasher]]'''


=== Freezing Trap ===
=== Freezing Trap ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A Water-element trap that both damages and Freezes enemies in a 3x3 splash, locking them in place. → '''[[Freezing Trap]]''' for full details.
A Water-element trap that both damages and Freezes enemies in a 3x3 splash. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → '''[[Freezing Trap]]'''


=== Blast Mine ===
=== Blast Mine ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → '''[[Blast Mine]]''' for full details.
A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → '''[[Blast Mine]]'''


=== Claymore Trap ===
=== Claymore Trap ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → '''[[Claymore Trap]]''' for full details.
The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → '''[[Claymore Trap]]'''


=== Remove Trap ===
=== Remove Trap ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Trap</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
<tr><th style="text-align:left">Range</th><td>2</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
</table>
</table>
Clears a placed trap without triggering it — the safe way to remove an occupied Anklesnare. → '''[[Remove Trap]]''' for full details.
Clears a placed trap without triggering it — the safe way to remove an occupied Ankle Snare. → '''[[Remove Trap]]'''


=== Talkie Box ===
=== Talkie Box ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>1</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
</table>
</table>
A novelty trap that displays a custom message when a player steps on it. → '''[[Talkie Box]]''' for full details.
A novelty trap that displays a custom message when a player steps on it. → '''[[Talkie Box]]'''


=== Beast Bane ===
=== Beast Bane ===
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<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
</table>
</table>
A passive mastery adding up to +10 ATK against Brute, Fish, Insect and Doram targets. → '''[[Beast Bane]]''' for full details.
A passive mastery adding +2 ATK per level (up to +10) against Brute, Fish, Insect and Doram targets. → '''[[Beast Bane]]'''


=== Falconry Mastery ===
=== Falconry Mastery ===
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<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
</table>
</table>
Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → '''[[Falconry Mastery]]''' for full details.
Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → '''[[Falconry Mastery]]'''


=== Steel Crow ===
=== Steel Crow ===
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive mastery that increases Blitz Beat damage and raises the auto-Blitz proc chance. → '''[[Steel Crow]]''' for full details.
A passive mastery that adds +6 per level to each Blitz Beat beat and raises the auto-Blitz proc chance. → '''[[Steel Crow]]'''


=== Arrow Training ===
=== Arrow Training ===
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive mastery granting up to +10% bow damage while a bow is equipped. → '''[[Arrow Training]]''' for full details.
A passive mastery granting +1% bow damage per level (up to +10%) while a bow is equipped. → '''[[Arrow Training]]'''


=== Blitz Beat ===
=== Blitz Beat ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 22</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 22</td></tr>
<tr><th style="text-align:left">Range</th><td>5</td></tr>
<tr><th style="text-align:left">Range</th><td>5 cells</td></tr>
</table>
</table>
The falcon's signature splash attack, hitting up to five times and also firing automatically from normal bow attacks. → '''[[Blitz Beat]]''' for full details.
The falcon's signature splash attack, hitting once per skill level. Damage per beat = 100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4. Also fires automatically from normal bow attacks. → '''[[Blitz Beat]]'''


=== Detect ===
=== Detect ===
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<tr><th style="text-align:left">Max level</th><td>4</td></tr>
<tr><th style="text-align:left">Max level</th><td>4</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8</td></tr>
<tr><th style="text-align:left">Range</th><td>3 → 9</td></tr>
<tr><th style="text-align:left">Range</th><td>3 → 9 cells</td></tr>
</table>
</table>
Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → '''[[Detect]]''' for full details.
Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → '''[[Detect]]'''


=== Spring Trap ===
=== Spring Trap ===
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<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">Range</th><td>4 → 8</td></tr>
<tr><th style="text-align:left">Range</th><td>4 → 8 cells</td></tr>
</table>
</table>
Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → '''[[Spring Trap]]''' for full details.
Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → '''[[Spring Trap]]'''


=== Beast Strafing ===
=== Beast Strafing ===
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<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 16</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 16</td></tr>
</table>
</table>
A two-hit combo follow-up to Double Strafing that deals heavy damage, but only to beast-type creatures. → '''[[Beast Strafing]]''' for full details.
A two-hit combo follow-up to Double Strafing dealing (180 + 10 × SkillLv)% ATK, but only to Brute, Insect, Fish and Doram creatures. → '''[[Beast Strafing]]'''
 
=== Marksman (Wind Sign) ===
The Marksman branch is a custom VortexRo line built around marking and burst.
 
==== Hunter's Mark ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hunter's Mark</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>WH_WIND_SIGN</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>100 → 60</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>30s</td></tr>
<tr><th style="text-align:left">Duration</th><td>20s → 60s</td></tr>
</table>
Brands one enemy with a private mark only the Hunter and target can see; it lingers through Hide and Cloak. The marking Hunter deals +5% ranged physical damage to the marked target, and the cooldown resets instantly if the marked enemy dies. → '''[[Hunter's Mark]]'''
 
=== Beast Master ===
The Beast Master branch is a custom VortexRo line that lets the Hunter tame, summon and command a beast companion. The companion fights with its own stats; the Hunter directs it.
 
==== Beast Taming ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Taming</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_TAMING</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>50</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>3s</td></tr>
</table>
Opens a capture cursor to tame a wild beast; the lower its HP, the higher the success rate. Success grants a Beast Bond used to summon the companion. → '''[[Beast Taming]]'''
 
==== Beast Call ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Call</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_CALL</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>10s</td></tr>
</table>
Summons a chosen Beast Bond's companion to the Hunter's side. Only one beast may be active at a time. → '''[[Beast Call]]'''
 
==== Beast Recall ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Recall</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_RECALL</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>2s</td></tr>
</table>
Returns the active companion to its bond (kept in the inventory) so it can be re-summoned later. → '''[[Beast Recall]]'''
 
==== Beast Bite ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Bite</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_BITE</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>40 → 48</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1s → 5s</td></tr>
</table>
Commands the beast to lunge and bite, dealing (100 + 100 × SkillLv)% of the beast's ATK (200%–600%), then lock onto the target. → '''[[Beast Bite]]'''
 
==== Beast Orders ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Orders</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_ORDERS</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>4</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>5s</td></tr>
</table>
Sets the companion's behaviour by level: 1 Passive, 2 Defensive, 3 Offensive, 4 Release (frees the beast and consumes its bond). → '''[[Beast Orders]]'''


== Inherited skills ==
== Inherited skills ==

Revision as of 21:17, 11 June 2026

Hunter is a second class of the Archer line, master of traps, the falcon and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes. On VortexRo the Hunter also gains two custom branches: the Marksman line (Hunter's Mark) and the Beast Master line (a tameable beast companion).

Skills

Skid Trap

Skid Trap
Aegis nameHT_SKIDTRAP
JobHunter
TypeActive
TargetGround
Max level5
SP cost10
Range3 cells

A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → Skid Trap

Land Mine

Land Mine
Aegis nameHT_LANDMINE
JobHunter
TypeOffensive
TargetGround
ElementEarth
Max level5
SP cost14 → 30
Range3 cells

An Earth-element damage trap that explodes in a splash, ignoring Flee and defensive cards. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → Land Mine

Ankle Snare

Ankle Snare
Aegis nameHT_ANKLESNARE
JobHunter
TypeActive
TargetGround
Max level1
SP cost12
Range3 cells

The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → Ankle Snare

Shockwave Trap

Shockwave Trap
Aegis nameHT_SHOCKWAVE
JobHunter
TypeActive
TargetGround
Max level5
SP cost45
Range3 cells

A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → Shockwave Trap

Sandman

Sandman
Aegis nameHT_SANDMAN
JobHunter
TypeActive
TargetGround
Max level3
SP cost12
Range3 cells

A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → Sandman

Trap Research

Trap Research
Aegis nameRA_RESEARCHTRAP
JobHunter
TypePassive
Max level10

A passive mastery granting +1 INT per level and extended trap throw range. → Trap Research

Flasher

Flasher
Aegis nameHT_FLASHER
JobHunter
TypeActive
TargetGround
Max level5
SP cost12
Range3 cells

A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → Flasher

Freezing Trap

Freezing Trap
Aegis nameHT_FREEZINGTRAP
JobHunter
TypeOffensive
TargetGround
ElementWater
Max level5
SP cost10
Range3 cells

A Water-element trap that both damages and Freezes enemies in a 3x3 splash. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → Freezing Trap

Blast Mine

Blast Mine
Aegis nameHT_BLASTMINE
JobHunter
TypeOffensive
TargetGround
ElementWind
Max level5
SP cost14 → 30
Range3 cells

A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → Blast Mine

Claymore Trap

Claymore Trap
Aegis nameHT_CLAYMORETRAP
JobHunter
TypeOffensive
TargetGround
ElementFire
Max level5
SP cost14 → 30
Range3 cells

The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → Claymore Trap

Remove Trap

Remove Trap
Aegis nameHT_REMOVETRAP
JobHunter
TypeActive
TargetTrap
Max level1
SP cost5
Range2 cells

Clears a placed trap without triggering it — the safe way to remove an occupied Ankle Snare. → Remove Trap

Talkie Box

Talkie Box
Aegis nameHT_TALKIEBOX
JobHunter
TypeActive
TargetGround
Max level1
SP cost1
Range3 cells

A novelty trap that displays a custom message when a player steps on it. → Talkie Box

Beast Bane

Beast Bane
Aegis nameHT_BEASTBANE
JobHunter
TypePassive
Max level5

A passive mastery adding +2 ATK per level (up to +10) against Brute, Fish, Insect and Doram targets. → Beast Bane

Falconry Mastery

Falconry Mastery
Aegis nameHT_FALCON
JobHunter
TypeActive
TargetSelf
Max level1
SP cost10

Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → Falconry Mastery

Steel Crow

Steel Crow
Aegis nameHT_STEELCROW
JobHunter
TypePassive
Max level10

A passive mastery that adds +6 per level to each Blitz Beat beat and raises the auto-Blitz proc chance. → Steel Crow

Arrow Training

Arrow Training
Aegis nameHT_ARROWTRAIN
JobHunter
TypePassive
Max level10

A passive mastery granting +1% bow damage per level (up to +10%) while a bow is equipped. → Arrow Training

Blitz Beat

Blitz Beat
Aegis nameHT_BLITZBEAT
JobHunter
TypeOffensive
TargetEnemy
ElementNeutral
Max level5
SP cost10 → 22
Range5 cells

The falcon's signature splash attack, hitting once per skill level. Damage per beat = 100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4. Also fires automatically from normal bow attacks. → Blitz Beat

Detect

Detect
Aegis nameHT_DETECTING
JobHunter
TypeActive
TargetGround
Max level4
SP cost8
Range3 → 9 cells

Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → Detect

Spring Trap

Spring Trap
Aegis nameHT_SPRINGTRAP
JobHunter
TypeActive
TargetTrap
Max level5
SP cost10
Range4 → 8 cells

Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → Spring Trap

Beast Strafing

Beast Strafing
Aegis nameHT_POWER
JobHunter
TypeOffensive
TargetEnemy
Max level10
SP cost12 → 16

A two-hit combo follow-up to Double Strafing dealing (180 + 10 × SkillLv)% ATK, but only to Brute, Insect, Fish and Doram creatures. → Beast Strafing

Marksman (Wind Sign)

The Marksman branch is a custom VortexRo line built around marking and burst.

Hunter's Mark

Hunter's Mark
Aegis nameWH_WIND_SIGN
JobHunter
TypeActive
TargetEnemy
Max level5
SP cost100 → 60
Range9 cells
Cooldown30s
Duration20s → 60s

Brands one enemy with a private mark only the Hunter and target can see; it lingers through Hide and Cloak. The marking Hunter deals +5% ranged physical damage to the marked target, and the cooldown resets instantly if the marked enemy dies. → Hunter's Mark

Beast Master

The Beast Master branch is a custom VortexRo line that lets the Hunter tame, summon and command a beast companion. The companion fights with its own stats; the Hunter directs it.

Beast Taming

Beast Taming
Aegis nameHT_BEAST_TAMING
JobHunter
TypeActive
TargetSelf
Max level1
SP cost50
Range9 cells
Cast time1s
Cooldown3s

Opens a capture cursor to tame a wild beast; the lower its HP, the higher the success rate. Success grants a Beast Bond used to summon the companion. → Beast Taming

Beast Call

Beast Call
Aegis nameHT_BEAST_CALL
JobHunter
TypeActive
TargetSelf
Max level1
SP cost30
Range9 cells
Cooldown10s

Summons a chosen Beast Bond's companion to the Hunter's side. Only one beast may be active at a time. → Beast Call

Beast Recall

Beast Recall
Aegis nameHT_BEAST_RECALL
JobHunter
TypeActive
TargetSelf
Max level1
SP cost20
Range9 cells
Cast time1s
Cooldown2s

Returns the active companion to its bond (kept in the inventory) so it can be re-summoned later. → Beast Recall

Beast Bite

Beast Bite
Aegis nameHT_BEAST_BITE
JobHunter
TypeOffensive
TargetEnemy
Max level5
SP cost40 → 48
Range9 cells
Cooldown1s → 5s

Commands the beast to lunge and bite, dealing (100 + 100 × SkillLv)% of the beast's ATK (200%–600%), then lock onto the target. → Beast Bite

Beast Orders

Beast Orders
Aegis nameHT_BEAST_ORDERS
JobHunter
TypeActive
TargetSelf
Max level4
SP cost30
Range9 cells
Cooldown5s

Sets the companion's behaviour by level: 1 Passive, 2 Defensive, 3 Offensive, 4 Release (frees the beast and consumes its bond). → Beast Orders

Inherited skills

The Hunter also keeps all Archer skills.

Advancement

The Hunter advances to the Sniper. See Second Classes.