Hunter: Difference between revisions
class-wiki: Hunter tree |
class-wiki: Hunter v2 |
||
| Line 1: | Line 1: | ||
'''Hunter''' is a [[Second Classes|second class]] of the Archer line, master of traps, the falcon | '''Hunter''' is a [[Second Classes|second class]] of the Archer line, master of traps, the falcon and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes. On VortexRo the Hunter also gains two custom branches: the '''Marksman''' line (Hunter's Mark) and the '''Beast Master''' line (a tameable beast companion). | ||
== Skills == | == Skills == | ||
| Line 9: | Line 9: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → '''[[Skid Trap]]''' | A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → '''[[Skid Trap]]''' | ||
=== Land Mine === | === Land Mine === | ||
| Line 21: | Line 22: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Earth</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr> | <tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
An Earth-element damage trap that explodes in a | An Earth-element damage trap that explodes in a splash, ignoring Flee and defensive cards. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → '''[[Land Mine]]''' | ||
=== | === Ankle Snare === | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px"> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ankle Snare</caption> | ||
<tr><th style="text-align:left">Aegis name</th><td><code>HT_ANKLESNARE</code></td></tr> | <tr><th style="text-align:left">Aegis name</th><td><code>HT_ANKLESNARE</code></td></tr> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>12</td></tr> | <tr><th style="text-align:left">SP cost</th><td>12</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → '''[[ | The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → '''[[Ankle Snare]]''' | ||
=== Shockwave Trap === | === Shockwave Trap === | ||
| Line 45: | Line 49: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>45</td></tr> | <tr><th style="text-align:left">SP cost</th><td>45</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → '''[[Shockwave Trap]]''' | A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → '''[[Shockwave Trap]]''' | ||
=== Sandman === | === Sandman === | ||
| Line 57: | Line 62: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>3</td></tr> | <tr><th style="text-align:left">Max level</th><td>3</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>12</td></tr> | <tr><th style="text-align:left">SP cost</th><td>12</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → '''[[Sandman]]''' | A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → '''[[Sandman]]''' | ||
=== Trap Research === | === Trap Research === | ||
| Line 71: | Line 77: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
</table> | </table> | ||
A passive mastery granting | A passive mastery granting +1 INT per level and extended trap throw range. → '''[[Trap Research]]''' | ||
=== Flasher === | === Flasher === | ||
| Line 79: | Line 85: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>12</td></tr> | <tr><th style="text-align:left">SP cost</th><td>12</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → '''[[Flasher]]''' | A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → '''[[Flasher]]''' | ||
=== Freezing Trap === | === Freezing Trap === | ||
| Line 91: | Line 98: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Water</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A Water-element trap that both damages and Freezes enemies in a 3x3 splash | A Water-element trap that both damages and Freezes enemies in a 3x3 splash. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → '''[[Freezing Trap]]''' | ||
=== Blast Mine === | === Blast Mine === | ||
| Line 103: | Line 112: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Wind</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr> | <tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → '''[[Blast Mine]]''' | A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → '''[[Blast Mine]]''' | ||
=== Claymore Trap === | === Claymore Trap === | ||
| Line 115: | Line 126: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Fire</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr> | <tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → '''[[Claymore Trap]]''' | The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → '''[[Claymore Trap]]''' | ||
=== Remove Trap === | === Remove Trap === | ||
| Line 127: | Line 140: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Trap</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>5</td></tr> | <tr><th style="text-align:left">SP cost</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>2</td></tr> | <tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | ||
</table> | </table> | ||
Clears a placed trap without triggering it — the safe way to remove an occupied | Clears a placed trap without triggering it — the safe way to remove an occupied Ankle Snare. → '''[[Remove Trap]]''' | ||
=== Talkie Box === | === Talkie Box === | ||
| Line 139: | Line 153: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>1</td></tr> | <tr><th style="text-align:left">SP cost</th><td>1</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
</table> | </table> | ||
A novelty trap that displays a custom message when a player steps on it. → '''[[Talkie Box]]''' | A novelty trap that displays a custom message when a player steps on it. → '''[[Talkie Box]]''' | ||
=== Beast Bane === | === Beast Bane === | ||
| Line 153: | Line 168: | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
</table> | </table> | ||
A passive mastery adding up to +10 | A passive mastery adding +2 ATK per level (up to +10) against Brute, Fish, Insect and Doram targets. → '''[[Beast Bane]]''' | ||
=== Falconry Mastery === | === Falconry Mastery === | ||
| Line 165: | Line 180: | ||
<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
</table> | </table> | ||
Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → '''[[Falconry Mastery]]''' | Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → '''[[Falconry Mastery]]''' | ||
=== Steel Crow === | === Steel Crow === | ||
| Line 175: | Line 190: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
</table> | </table> | ||
A passive mastery that | A passive mastery that adds +6 per level to each Blitz Beat beat and raises the auto-Blitz proc chance. → '''[[Steel Crow]]''' | ||
=== Arrow Training === | === Arrow Training === | ||
| Line 185: | Line 200: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
</table> | </table> | ||
A passive mastery granting up to +10% | A passive mastery granting +1% bow damage per level (up to +10%) while a bow is equipped. → '''[[Arrow Training]]''' | ||
=== Blitz Beat === | === Blitz Beat === | ||
| Line 193: | Line 208: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>10 → 22</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10 → 22</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>5</td></tr> | <tr><th style="text-align:left">Range</th><td>5 cells</td></tr> | ||
</table> | </table> | ||
The falcon's signature splash attack, hitting | The falcon's signature splash attack, hitting once per skill level. Damage per beat = 100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4. Also fires automatically from normal bow attacks. → '''[[Blitz Beat]]''' | ||
=== Detect === | === Detect === | ||
| Line 208: | Line 225: | ||
<tr><th style="text-align:left">Max level</th><td>4</td></tr> | <tr><th style="text-align:left">Max level</th><td>4</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>8</td></tr> | <tr><th style="text-align:left">SP cost</th><td>8</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3 → 9</td></tr> | <tr><th style="text-align:left">Range</th><td>3 → 9 cells</td></tr> | ||
</table> | </table> | ||
Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → '''[[Detect]]''' | Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → '''[[Detect]]''' | ||
=== Spring Trap === | === Spring Trap === | ||
| Line 221: | Line 238: | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>4 → 8</td></tr> | <tr><th style="text-align:left">Range</th><td>4 → 8 cells</td></tr> | ||
</table> | </table> | ||
Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → '''[[Spring Trap]]''' | Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → '''[[Spring Trap]]''' | ||
=== Beast Strafing === | === Beast Strafing === | ||
| Line 231: | Line 248: | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>12 → 16</td></tr> | <tr><th style="text-align:left">SP cost</th><td>12 → 16</td></tr> | ||
</table> | </table> | ||
A two-hit combo follow-up to Double Strafing | A two-hit combo follow-up to Double Strafing dealing (180 + 10 × SkillLv)% ATK, but only to Brute, Insect, Fish and Doram creatures. → '''[[Beast Strafing]]''' | ||
=== Marksman (Wind Sign) === | |||
The Marksman branch is a custom VortexRo line built around marking and burst. | |||
==== Hunter's Mark ==== | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hunter's Mark</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>WH_WIND_SIGN</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | |||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | |||
<tr><th style="text-align:left">SP cost</th><td>100 → 60</td></tr> | |||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | |||
<tr><th style="text-align:left">Cooldown</th><td>30s</td></tr> | |||
<tr><th style="text-align:left">Duration</th><td>20s → 60s</td></tr> | |||
</table> | |||
Brands one enemy with a private mark only the Hunter and target can see; it lingers through Hide and Cloak. The marking Hunter deals +5% ranged physical damage to the marked target, and the cooldown resets instantly if the marked enemy dies. → '''[[Hunter's Mark]]''' | |||
=== Beast Master === | |||
The Beast Master branch is a custom VortexRo line that lets the Hunter tame, summon and command a beast companion. The companion fights with its own stats; the Hunter directs it. | |||
==== Beast Taming ==== | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Taming</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_TAMING</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | |||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | |||
<tr><th style="text-align:left">SP cost</th><td>50</td></tr> | |||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | |||
<tr><th style="text-align:left">Cast time</th><td>1s</td></tr> | |||
<tr><th style="text-align:left">Cooldown</th><td>3s</td></tr> | |||
</table> | |||
Opens a capture cursor to tame a wild beast; the lower its HP, the higher the success rate. Success grants a Beast Bond used to summon the companion. → '''[[Beast Taming]]''' | |||
==== Beast Call ==== | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Call</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_CALL</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | |||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | |||
<tr><th style="text-align:left">SP cost</th><td>30</td></tr> | |||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | |||
<tr><th style="text-align:left">Cooldown</th><td>10s</td></tr> | |||
</table> | |||
Summons a chosen Beast Bond's companion to the Hunter's side. Only one beast may be active at a time. → '''[[Beast Call]]''' | |||
==== Beast Recall ==== | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Recall</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_RECALL</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | |||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | |||
<tr><th style="text-align:left">SP cost</th><td>20</td></tr> | |||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | |||
<tr><th style="text-align:left">Cast time</th><td>1s</td></tr> | |||
<tr><th style="text-align:left">Cooldown</th><td>2s</td></tr> | |||
</table> | |||
Returns the active companion to its bond (kept in the inventory) so it can be re-summoned later. → '''[[Beast Recall]]''' | |||
==== Beast Bite ==== | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Bite</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_BITE</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | |||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | |||
<tr><th style="text-align:left">SP cost</th><td>40 → 48</td></tr> | |||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | |||
<tr><th style="text-align:left">Cooldown</th><td>1s → 5s</td></tr> | |||
</table> | |||
Commands the beast to lunge and bite, dealing (100 + 100 × SkillLv)% of the beast's ATK (200%–600%), then lock onto the target. → '''[[Beast Bite]]''' | |||
==== Beast Orders ==== | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Orders</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>HT_BEAST_ORDERS</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | |||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>4</td></tr> | |||
<tr><th style="text-align:left">SP cost</th><td>30</td></tr> | |||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | |||
<tr><th style="text-align:left">Cooldown</th><td>5s</td></tr> | |||
</table> | |||
Sets the companion's behaviour by level: 1 Passive, 2 Defensive, 3 Offensive, 4 Release (frees the beast and consumes its bond). → '''[[Beast Orders]]''' | |||
== Inherited skills == | == Inherited skills == | ||
Revision as of 21:17, 11 June 2026
Hunter is a second class of the Archer line, master of traps, the falcon and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes. On VortexRo the Hunter also gains two custom branches: the Marksman line (Hunter's Mark) and the Beast Master line (a tameable beast companion).
Skills
Skid Trap
| Aegis name | HT_SKIDTRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 cells |
A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → Skid Trap
Land Mine
| Aegis name | HT_LANDMINE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 cells |
An Earth-element damage trap that explodes in a splash, ignoring Flee and defensive cards. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → Land Mine
Ankle Snare
| Aegis name | HT_ANKLESNARE |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 12 |
| Range | 3 cells |
The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → Ankle Snare
Shockwave Trap
| Aegis name | HT_SHOCKWAVE |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 45 |
| Range | 3 cells |
A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → Shockwave Trap
Sandman
| Aegis name | HT_SANDMAN |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 3 |
| SP cost | 12 |
| Range | 3 cells |
A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → Sandman
Trap Research
| Aegis name | RA_RESEARCHTRAP |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
A passive mastery granting +1 INT per level and extended trap throw range. → Trap Research
Flasher
| Aegis name | HT_FLASHER |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 12 |
| Range | 3 cells |
A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → Flasher
Freezing Trap
| Aegis name | HT_FREEZINGTRAP |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Water |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 cells |
A Water-element trap that both damages and Freezes enemies in a 3x3 splash. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → Freezing Trap
Blast Mine
| Aegis name | HT_BLASTMINE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Wind |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 cells |
A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → Blast Mine
Claymore Trap
| Aegis name | HT_CLAYMORETRAP |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Fire |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 cells |
The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → Claymore Trap
Remove Trap
| Aegis name | HT_REMOVETRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Trap |
| Max level | 1 |
| SP cost | 5 |
| Range | 2 cells |
Clears a placed trap without triggering it — the safe way to remove an occupied Ankle Snare. → Remove Trap
Talkie Box
| Aegis name | HT_TALKIEBOX |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 1 |
| Range | 3 cells |
A novelty trap that displays a custom message when a player steps on it. → Talkie Box
Beast Bane
| Aegis name | HT_BEASTBANE |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 5 |
A passive mastery adding +2 ATK per level (up to +10) against Brute, Fish, Insect and Doram targets. → Beast Bane
Falconry Mastery
| Aegis name | HT_FALCON |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → Falconry Mastery
Steel Crow
| Aegis name | HT_STEELCROW |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
A passive mastery that adds +6 per level to each Blitz Beat beat and raises the auto-Blitz proc chance. → Steel Crow
Arrow Training
| Aegis name | HT_ARROWTRAIN |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
A passive mastery granting +1% bow damage per level (up to +10%) while a bow is equipped. → Arrow Training
Blitz Beat
| Aegis name | HT_BLITZBEAT |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 10 → 22 |
| Range | 5 cells |
The falcon's signature splash attack, hitting once per skill level. Damage per beat = 100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4. Also fires automatically from normal bow attacks. → Blitz Beat
Detect
| Aegis name | HT_DETECTING |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 4 |
| SP cost | 8 |
| Range | 3 → 9 cells |
Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → Detect
Spring Trap
| Aegis name | HT_SPRINGTRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Trap |
| Max level | 5 |
| SP cost | 10 |
| Range | 4 → 8 cells |
Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → Spring Trap
Beast Strafing
| Aegis name | HT_POWER |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Enemy |
| Max level | 10 |
| SP cost | 12 → 16 |
A two-hit combo follow-up to Double Strafing dealing (180 + 10 × SkillLv)% ATK, but only to Brute, Insect, Fish and Doram creatures. → Beast Strafing
Marksman (Wind Sign)
The Marksman branch is a custom VortexRo line built around marking and burst.
Hunter's Mark
| Aegis name | WH_WIND_SIGN |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 100 → 60 |
| Range | 9 cells |
| Cooldown | 30s |
| Duration | 20s → 60s |
Brands one enemy with a private mark only the Hunter and target can see; it lingers through Hide and Cloak. The marking Hunter deals +5% ranged physical damage to the marked target, and the cooldown resets instantly if the marked enemy dies. → Hunter's Mark
Beast Master
The Beast Master branch is a custom VortexRo line that lets the Hunter tame, summon and command a beast companion. The companion fights with its own stats; the Hunter directs it.
Beast Taming
| Aegis name | HT_BEAST_TAMING |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 50 |
| Range | 9 cells |
| Cast time | 1s |
| Cooldown | 3s |
Opens a capture cursor to tame a wild beast; the lower its HP, the higher the success rate. Success grants a Beast Bond used to summon the companion. → Beast Taming
Beast Call
| Aegis name | HT_BEAST_CALL |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 30 |
| Range | 9 cells |
| Cooldown | 10s |
Summons a chosen Beast Bond's companion to the Hunter's side. Only one beast may be active at a time. → Beast Call
Beast Recall
| Aegis name | HT_BEAST_RECALL |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Range | 9 cells |
| Cast time | 1s |
| Cooldown | 2s |
Returns the active companion to its bond (kept in the inventory) so it can be re-summoned later. → Beast Recall
Beast Bite
| Aegis name | HT_BEAST_BITE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Enemy |
| Max level | 5 |
| SP cost | 40 → 48 |
| Range | 9 cells |
| Cooldown | 1s → 5s |
Commands the beast to lunge and bite, dealing (100 + 100 × SkillLv)% of the beast's ATK (200%–600%), then lock onto the target. → Beast Bite
Beast Orders
| Aegis name | HT_BEAST_ORDERS |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Self |
| Max level | 4 |
| SP cost | 30 |
| Range | 9 cells |
| Cooldown | 5s |
Sets the companion's behaviour by level: 1 Passive, 2 Defensive, 3 Offensive, 4 Release (frees the beast and consumes its bond). → Beast Orders
Inherited skills
The Hunter also keeps all Archer skills.
Advancement
The Hunter advances to the Sniper. See Second Classes.