Game Systems: Difference between revisions
Game Systems: add Kafra Services, Recount, MVP HP Bar, FPS/Ping, Aggro Monitor, Random Options Transmute; remove Warp System and Client Commands entries |
Game Systems: redesign as card grid (Kafra Services style) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | |||
<div style="text-align:center; padding:1.6em 1em; background:linear-gradient(135deg,#16213e,#0f3460); color:#fff; border-radius:10px; margin-bottom:1.2em;"> | |||
<div style="font-size:2.2em; font-weight:700; letter-spacing:.5px;">Game Systems</div> | |||
<div style="font-size:1.15em; opacity:.92; margin-top:.5em;">Custom systems that change how Vortex Legends plays compared to a standard Ragnarok Online server</div> | |||
</div> | |||
== | <div style="display:flex; flex-wrap:wrap; gap:1em; justify-content:center; align-items:stretch;"> | ||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">🏪 [[Kafra Services]]</div> | |||
<p style="margin:.5em 0 0;">Warp travel, personal and shared storage, healing, and save points — all from a single NPC menu available in every town.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">⚗️ [[Status Effects]]</div> | |||
<p style="margin:.5em 0 0;">Status ailments and debuffs that can be inflicted in combat — what each one does and how to counter it.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">🏰 [[Instance System]]</div> | |||
<p style="margin:.5em 0 0;">How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">🎯 [[Aggro Monitor]]</div> | |||
<p style="margin:.5em 0 0;">Real-time threat display during instance encounters. Shows each party member's aggro tier and combat role against the current target.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">📊 [[Recount]]</div> | |||
<p style="margin:.5em 0 0;">Party combat meter that tracks damage done, healing, and damage received — with per-member and per-skill breakdowns.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">💀 [[MVP HP Bar]]</div> | |||
<p style="margin:.5em 0 0;">Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">📶 [[FPS and Ping]]</div> | |||
<p style="margin:.5em 0 0;">Live frames-per-second counter and color-coded network latency display visible while you play.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">🎲 [[Random Options Transmute]]</div> | |||
<p style="margin:.5em 0 0;">Replace, re-roll, or destroy the Random Options on your equipment. Includes a material exchange shop to convert salvaged cores into transmutation stones.</p> | |||
</div> | |||
<div style="flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;"> | |||
<div style="font-size:1.25em; font-weight:700;">✨ [[Quality of Life Features]]</div> | |||
<p style="margin:.5em 0 0;">Convenience features including shared Zeny, Master Storage, kill tracking, build presets, and more.</p> | |||
</div> | |||
</div> | |||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
Revision as of 15:42, 23 June 2026
Warp travel, personal and shared storage, healing, and save points — all from a single NPC menu available in every town.
Status ailments and debuffs that can be inflicted in combat — what each one does and how to counter it.
How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.
Real-time threat display during instance encounters. Shows each party member's aggro tier and combat role against the current target.
Party combat meter that tracks damage done, healing, and damage received — with per-member and per-skill breakdowns.
Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.
Live frames-per-second counter and color-coded network latency display visible while you play.
Replace, re-roll, or destroy the Random Options on your equipment. Includes a material exchange shop to convert salvaged cores into transmutation stones.
Convenience features including shared Zeny, Master Storage, kill tracking, build presets, and more.