Shield Charge: Difference between revisions
class-wiki: Crusader/Paladin rework |
class-wiki: remove Requirements section Tag: Reverted |
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== Leveling == | == Leveling == | ||
Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output continues to grow with the user's stat investment regardless of level. | Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output continues to grow with the user's stat investment regardless of level. | ||
== Notes == | == Notes == | ||
Revision as of 16:53, 20 July 2026
| Job | Crusader |
|---|---|
| Type | Active, Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 8 → 26 |
| Range | 3 cells |
| Catalyst | Shield equipped |
Shield Charge is an offensive skill of the Crusader class that bashes a single enemy with the equipped shield, dealing physical damage with a chance to inflict Stun.
Overview
Shield Charge turns the Crusader's shield into a weapon. It is a short-range strike that scales with both skill level and the user's VIT, rewarding the high-VIT tank builds that Crusaders favour. A shield must be equipped to use it.
Mechanics
Damage formula:
- Damage = 100 + 50 × SkillLv + 2 × VIT (% of ATK)
Additional effect:
- Stun chance = 40 − 5 × SkillLv (%)
The attack takes the element of the user's weapon. While Auto Guard is active, Shield Charge deals extra damage equal to +2 × (Auto Guard level) % of its damage.
Leveling
Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output continues to grow with the user's stat investment regardless of level.
Notes
Shield Charge can be copied by Plagiarism and Reproduce. It requires Auto Guard as a prerequisite and is in turn a prerequisite for Shield Boomerang.