Heaven's Drive: Difference between revisions
class-wiki: Wizard/High Wizard migration |
class-wiki: add cooldown, Root-dispel-on-hit note |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heaven's Drive</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heaven's Drive</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sage | <tr><th style="text-align:left">Job</th><td>Sage</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | <tr><th style="text-align:left">Target</th><td>Ground</td></tr> | ||
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<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 – 5 s (scales with level)</td></tr> | <tr><th style="text-align:left">Cast time</th><td>1 – 5 s (scales with level)</td></tr> | ||
<tr><th style="text-align:left">Cooldown</th><td>0.7 s</td></tr> | |||
</table> | </table> | ||
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== Overview == | == Overview == | ||
Heaven's Drive is a ground-targeted area spell. It affects a | Heaven's Drive is a ground-targeted area spell. It affects a 3×3 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. | ||
== Mechanics == | == Mechanics == | ||
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== Notes == | == Notes == | ||
The spikes only reach targets standing on the ground; they cannot strike airborne or otherwise out-of-reach enemies. A hit also removes the Root status effect from the target, if present. | |||
[[Category:Sage skills]] | [[Category:Sage skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Revision as of 13:38, 10 August 2026
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 – 5 s (scales with level) |
| Cooldown | 0.7 s |
Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.
Overview
Heaven's Drive is a ground-targeted area spell. It affects a 3×3 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes.
Mechanics
The spell strikes every target in the area once per level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.
Damage formula (per hit): MATK × 100%, repeated SkillLv times.
So total damage on a single target equals roughly (MATK × 100%) × SkillLv. The cast time grows with level (1 second at Level 1, rising by 1 second per level to 5 seconds at Level 5), trading a longer wind-up for more hits.
Leveling
| Level | Hits | SP cost | Cast time |
|---|---|---|---|
| 1 | 1 | 28 | 1 s |
| 2 | 2 | 32 | 2 s |
| 3 | 3 | 36 | 3 s |
| 4 | 4 | 40 | 4 s |
| 5 | 5 | 44 | 5 s |
Notes
The spikes only reach targets standing on the ground; they cannot strike airborne or otherwise out-of-reach enemies. A hit also removes the Root status effect from the target, if present.